I really enjoyed the season with the Weavers faction. That’s the one I played for quite a while, putting together several strong builds and reaching a high Monolith corruption level. The Imprint helped me a lot; I got the bases and unique items I needed fairly often. And I liked that because I felt like I was making progress; if I couldn’t craft an item better than what I had, or if I couldn’t slam LP on a unique item—it didn’t matter—I knew that within the next hour or two I’d get more of those and try again; for me, that pace was ideal. The new change looks like it’s stretching out the gameplay, but what makes you think that I, for example, would want to spend more time on this than before? And why should other people spend more time on this kind of farming? On top of that, you’re adding a new way to ruin an item and render it useless, meaning we’ll need more of them, yet you’re reducing their drop rate—what a brilliant solution))))
Of course, I’m even more curious to see what MG players will think of this—their ability to farm specific items is now minimal
And there are healthier ways to boost player retention in the new season, like adding more content to the game. If all you can manage is to artificially stretch out farming, that’s a reason to think about how much you value the time of the people who play your game