Nerf? Hardly

Despite my continual misgivings and the advice my rationale mind gives me I continue to buy-in to these games that are simply not ready for primetime. The changes that happened on Mon-Tue were not nerfs it was a complete rewriting of the game code. It is not version 1.1 but rather Last Epoch 2. How can you expect to keep a loyal and dedicated fanbase when you thrust so much upon them all at one time? I used to play a game like this quite some time ago. It was called Ultima Online and although it was decent game, generally considered the 1st MMORPG of the Online World, the developers would continually nerf characters, abilities, environment and mechanics either responding to public outcry or developing the game as they saw fit. I was alot younger then so I and my friends pretty much got used to having to completely rework chars and get the new “go to gear” so we could compete in a hardcore PvP world (hardcore by our standards back then). Now is is over 20 years later and developers have upped the ante by releasing games on Steam and calling them “Early Access” which gives them free reign to screw with anything they want and generally ignore the gaming community as a whole. We had early access games long before Steam came along. It was called Alpha testing, Beta Testing, Beta- Live and so on but what we did not have to do was pay close to $100 to TEST a game for these greedy soul-less companies that have no care or thought about what they are doing to community at-large. Yeah I am older now and many of you young pups are going to say that I am too geriatric and too cranky to play these games anymore. To that I will say that you are probably right because this type of bait and switch gimmick that so many of these gaming companies use these days is pathetic. I will now retreat to my home and only yell at those that run across my lawn. Good Riddance!

P.S. This is actually a good thing because I was investing far too much time in game and I can now devote some that time to more worthy titles and spread some of money elsewhere.

So how is this related to LE?

What is your exact critisim?

Can you elaborate? I donvt understand what you mean by this.

I agree that some games abuse the Early Access tag and use it as a cheap excuse, but I donvt think LE did in any way.

Since Early Access Launch on April 2019 LE contiously improved and added content/features as it’s expected in a early access period.
Now the game was “released” back in February, but these kind of games continue to be updated and supported anyway so going out of Early Access into “release” doesn’t really mean much anyway apart from some publicity.

And how does this have anything to do with EHG or LE?

LE has a box price of 35€ since it’s beginning and you donvt have to spend anything more than that.
Buying into Early Access is also totally OK, because even though the commu it as a whole is "testing and giving feedback you are receiving a product that you can spend hundreds, if not thousands of hours in.

Huh? You gonna need to be a bit more precise how that one holds true.

It’s not ‘despite’ it… it’s because of it. That’s the reason why.

It was the first one with social interactions like chat, others didn’t have that yet. There were earlier MMOs around.
It’s the first one which was well executed though.

Nope, they did that fairly rarely, it mostly happened when Electronic Arts took over, before that there was mostly minor balancing happening as well as reworking the older dated mechanics of the game.

Felucca had the decent stuff since it was PvP, Trammel had the normal stuff since it wasn’t PvP, that’s it.
You levelled your skills in Trammel then outfitted yourself after having the basics in Felucca while trying to avoid PKs.

Later on Ilshenar got added to it as well, by the time Malas came the original creator was moving into the back already as it was taken over by EA where it went downhill for obvious reasons… like everything EA touches.

Which is the opposite of what ‘Early Access’ generally is, the absolute opposite. A game dev which doesn’t follow along and provides the community the initial promises to a large degree and upholds at least basic quality standards doesn’t get their game out anymore, they bleed money and have to shut down before that happens in general.
Malpractices are fairly common though, but those have nothing to do with your presented aspect.

Nope… nope we didn’t. We had Demos, we still have demos, we didn’t have public alpha testing since there was no network environment available before Steam to even make that happen. Steam was literally the first environment which allowed large scale public testing of such sorts. Formerly it was solely ‘closed betas’ which we still have nowadays.

Are we talking about Last Epoch or another game here?

Also… what was the point of your post? Can you get a tiny little bit more… you know… precise?
What things are the gripes you have? How would you rather see it?
You provided a senseless rambling in a suggestion forum, one without substance and also factually wrong information which doesn’t uphold scrutiny of anyone alive and knowledgeable about the time back then.

It’s not. Boss damage reduction was swapped out for ward, some skills were “tweaked” & ward decay was increased at higher ward values. Most of that is normal & not “2.0” worthy.

That’s not what’s happening here. If you think it is, you may wish to steer clear of arpgs that use the live service model.

$35 is not remotely close to $100. But yes, game development was significantly different 20-30 years ago. Some of the changes were good, some weren’t.

You don’t need to play the ageism card, some/many of us are as old as you, have jobs & families, etc. We also accept that games change.

It’s not.

Good, life is too short to do stuff you don’t enjoy.

This is the way.

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