TLDR; i want the nemesis system to have the chance of spawning with four eggs to put four different zero legendary potential unique’s in at once.
So i would like to have the chance when a fresh nemesis spawns after completing/challenging/banishing a nemesis, to be able to have between one to four eggs for zero lp uni’s.
The reason i want this is just to lessen the grind monotonousness and would call it a player end game QOL.
I believe that the possibility for up to 4 eggs should be an unlocked feature. As this can create importance (or weight) to other actions in the game. And therefore giving other areas of the game additional meaning.
Ideally i would connect this feature unlock to in game achievements, but as we don’t have that yet (hey if u like that idea more noise to get IGA(in-game achievements)). As we don’t have IGA ill just say have it connected to corruption amount thresholds.
For example if you spawn a nemesis before empowered echo’s 1 egg max. You start empowered you now have a CHANCE (this is important its a chance as not everyone cares about punching holes in unis. If you spawn a nemesis in 300-499 corruption you get a chance of 3 eggs (connecting it to the power check of normal abberoth damage point. And 500 corruption plus can get 4 eggs (uber power check point).
I don’t believe associating it to unlocks will be an overall negative, with the fact that no matter what you do someone will always complain. I believe it will be an overall benefit to the community.
If you want more restrictions to the system to try and reduce player FOMO as much as u can then u could make this feature idea of mine only apply to conquered tower woven echo’s. AS if people are at the point where they are spamming tower after tower they are either trying to punch holes in unis or get exalt dbl/trip/quads (as that’s the most reliable way to get them atm if u don’t have imprints to use)
If you like the idea of multiple eggs but hate power checks or IGA checks to unlock it. Or don’t care about uniques and just want the exalts and don’t want the chance of exalts on initial spawn to be reduced. My final approach would be incorporating it into a woven faction node. Expand on the top right (ish) woven tree node area that does nemesis stuff. and add two branch off routes. One would be a 3/3 node that each point adds an extra egg chance. And then a 4/4 node that each point adds an extra chance to start with exalted items. Potentially spawning 4 base starting exalts.
And if u like that final idea you can expand past each branch adding extra % chance of spawning what you want. And as a bonus you can make a route for base item types to have a higher probability.
For Example; 10% per point to spawn exalted 2hd swords or 50% chance to spawn offhand catalysts per point.
So ive done my best to try an address multiple venues to ideally find the best overall implementation of this idea. As always hate or love it, pos or neg feedback is welcome just if u can keep it civil on topic and not make a hey (x) sucks and spiral thread and kill it plz.
P.S. its odd the forum imbedded spell check doesn’t have an auto correct for abberoth.