Nemesis bug - not dropping all 4 of his items

Made a post on reddit but a dev said he couldn’t find any bug reports on this topic, including mine, so I’ll just leave this here as well. For the fourth time in the last week I have encountered a weird Nemesis/loot bug. I interact with the mechanic normally: I put an item on the egg, empower it, empower it again, challenge it and when I kill the Nemesis instead of dropping his 4 items it specifically dropped only two of them in all 4 times I encountered this bug. In this specific case I had put an Anchor of Oblivion on it, when it drops, it makes the sound “Shaker”. It did make that sound, but the item doesn’t appear on the ground even if I disable my loot filter, so this could be more of a loot filter/nemesis interaction bug or maybe it’s happening in other places but I can only tell when it happens on a Nemesis because it has a fixed drop pool.

Did you submit an in-game bug report (F8 by default) when this happens? That’s what the dev meant. The in-game bug report adds additional data from the client.

My initial thought would be that you’ve got an item filter rule that hides the items that you’re expecting to see from the nemesis.

Heyas! Sorry you’ve encountered this. I’d like to echo what was suggested already. Should this occur, please submit a report via F8 and check your loot filter. Also, try using Alt + Z to toggle visibility to see if anything else appears.

If you are still encountering this after not using any filters, please note the items that are missing as well as any other information, such as how much the nemesis has been empowered, when submitting the bug report.