Need more consistent descriptions on how subskills work

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I like that many skills in LE have skill tree nodes that trigger subskills. It opens a new way to create interesting builds around these subskills. However, I tried to look up the in-game guide and online posts on how exactly they work but could find any definitive resources.

As far as I understand, Subskills are the skills that usually triggered by another skill and don’t have their own skill tree. On the other hand, Normal Skills are the ones found on the Skills & Specialization panel and have their own skill trees.

However, there are a few questions that are unclear:

  1. If a normal skill triggers a subskill, does the skill node (e.g. more damage nodes) in the normal skill tree applies to the subskill when not explicitly mentioned in the skill node description?

    For example, Devouring Orb can trigger Void Rift on kill. The node Soul Gorger explicitly mentions it increase Void Rift damage. The node Distant Satellite doesn’t explicit mention Void Rift so I assume it doesn’t apply?

  2. Some subskills can be triggered by multiple normal skills (and/or items), usually one of the normal skill is the main trigger source, while the rest are secondary trigger sources. Does the subskill have different damage scaling when triggered by different normal skills or will it always be the same damage scaling? Are the nodes from these triggering skills all apply to the subskill at the same time or only the nodes on the normal skill that currently triggering the subskill apply?

    For example, Erasing Strike can also trigger Void Rift on kill. The node Implements of Destruction says increased Void Rift area when using 2h axe. If I take both this node and the Soul Gorger node, are they both apply to the Void Rift created by Devouring Orb and Erasing Strike? The Chance to cast Void Rift on Kill idol affix and the Locket of the Forgotten Knight set amulet can also trigger Void Rift on any skill kills/hits, does any of the nodes mentioned above apply?

  3. Some subskills are also modified by Unique items. Are these mods from the Unique always apply regardless of how the subskill is triggered?

    For example, Summon Forged Weapon can be triggered from many skills and Sunforged Set and Phantom Grip ring have a few mods that buffs the character or the Forged Weapon.

  4. Are there anything else that scaling the damage/speed etc. of the subskill beside the Scaling Tags on the subskill?

Note that I only use some subskills as examples but there are many more in the game. My suggestion is to

  1. use consistent patterns/languages when mentioning subskills in tooltips to help players understand how subskills work and scale.
  2. create a new page in the in-game guide to describe how the subskills work in general.

Thanks for reading my long post!

4 Likes

#1 No.

Precisely.
#2 Not sure on this one.
#3

Correct, they apply regardless of what source triggers them.
4. Not that I’m aware of. It’s just the tags and anything that specifically mentions them (like uniques and certain skill nodes. You gave examples of these, like Soul Gorger).

You should give some examples of how this is not the case.

I agree with this, it would be very helpful.

Actually, yes. Any damage modifiers that aren’t implicitly excluded (ie, more hit damage on a node won’t apply to any ailments or subskills with the DoT tag, or more melee damage won’t apply to subskills/procs with the spell tag) are inherited by the ailment or subskill/proc (unless the proc is a fully fledged skill, then it’s the other way round & modifiers are only inherited if they explicitly state they are).

It does get inherited.