Need help with my Cinder Strike fire build

Hi everyone,

I would really appreciate some help with my character and build.

Here is my character:
https://www.lastepochtools.com/profile/gerbesh/character/lulukar

I am playing a fire-based Cinder Strike build, and my Cinder Strike is level 27. I tried to build around fire damage and survivability, and from my point of view I already picked gear that should support that. But in practice, even 100 Corruption feels very hard for me. I die a lot, and my damage also feels too low.

That is why I am confused. Are non-meta builds really this weak, or is my build just poorly optimized? I am not trying to push ladder or do anything extreme - I would just like to make this build feel solid and enjoyable, maybe even playable around 300 Corruption for fun.

Maybe I am missing some important item interactions, defensive layers, scaling priorities, or just a few key upgrades. I do not have much experience with deeper build optimization in Last Epoch, so it is very possible that I am overlooking something obvious.

If anyone could take a look and tell me what is wrong with the build, what should be changed first, or which items/stats would help the most, I would be very grateful.

Thank you.

I would have focused it down a little if it doesn’t work.

On the armor and weapon slots you have % damage while channeling, % physical and necrotic damage, throwing damage, chance to apply shock, plus to level of Bladestorm.

In the skill tree you also have physical damage, increased mana which seems unnecessary.
You could try putting these instead in dodge chance?

In the skills you inflict bleed, throws daggers.

And since you are using Gambit of an… you could try utilize the shadows for more protection? The new set that summons shadows upon travel could be nice with that.

Bladedancer also has some synergy with shadows.