while playing necromancer skeleton mage build (Fred if some know), there is a bug in certain interaction, if I activate dread shade on him and after that I activate volatile zombies (or vice versa) and they explode (jump on an enemy) my dread shade gets deactivated (while it should last ~30 seconds or so) and it’s cooldown is 18 seconds, so I can’t effectively use volatile zombies and therefore am wasting a level 20 skill because dread shade is my big source of damage (didn’t test various scenarios) but when I am playing, what I do to reproduce the bug is either:
- summon skeletal mage
- apply infernal shade to skeletal mage
- apply dread shade to skeletal mage
- summon volatile zombies near enemies (so they immediately explode)
(or vice versa, summon volatile zombies then activate dread shade right after)
or simply without step one (if I have been playing for some time and my mage still hasn’t died but I need to reactivate the dread shade to keep the damage rolling) what I would do is just press dread shade and after that summon volatile zombies near enemies so they immediately explode (or vice versa) → same bug happens
they key is in activating the dread shade and after that summoning volatile zombies so they immediately explode (or vice versa)
note* → it doesn’t always occur but it does frequently, there’s a massive reduce in damage for 18 seconds of dread shade cooldown when it occurs
example build I followed: Allie - Fred! Cold Archmage Skeleton Mage Necromancer Build Guide (Version 1.0.0) - Last Epoch
also there is 1 more bug I keep occurring: when entering a new zone, echo, whatever, the minions need to be resummoned and effects reapplied to them otherwise they sometimes need a lot of time to “register” that they need to be attacking and their damage gets reduced? I guess dread shade stops working on minions that have entered a new zone and thats why they need to be resummoned
so having these 2 bugs in mind, Dread Shade has to be the issue, that skill should be looked into