I made a new Necro in 1.2, anticipating the reworks for 1.3 since I love minion builds and have always wanted a necromancer. But my personal opinion and the general sentiment ive found through people ive talked to is that this Necromancer rework/overhaul hasnt been great.
The reworks to minions in general have been good, removing snapshotting and buffing overall minion power is nice, but it seems to have done next to nothing for Necromancer.
My biggest concern is the passive tree, its like there is nothing for minion DoT builds outside of the âForbidden Teachingsâ node (which admittedly is quite powerful). The tree is absolutely stacked with minion crit stuff and flat damage, but for anyone wanting to do a minion DoT build with Necro, they are shit outta luck.
Outside of the Frostbite node, there is nothing in the Necro tree that is geared towards specifically DoT. Attack speed for minions scales both DoT and crit builds in fairness, but for ailment chances and unique interactions with minion ailments, I find myself investing points in every tree except Necromancer, the tree and mastery specifically catering to minions!
In theory, this insistence on sacrificing and killing minions is a great concept. Its fresh and unique compared to generic minions seen in other games, but its implementation is laughable. Why play a class where the only viable builds are Abom or Wraithlord (which requires a unique to even function).
For my particular build, which is a Bleed damage minion army, I have to use sinathias set to guarantee skeleton resummon, without it, they just become another button I have to spam because they are built like twigs in anything above 300c. I get that they are squishier by design, but why dont they respawn after 3 seconds by default. I have to invest 5 skill points, 5 passive points, and use Sinathias set just for this one effect.
This point is more personal opinion, but to me, Necromancer invokes a general idea of an undead army. When I play a âNecromancerâ in any game or genre, I instantly think of an army of skeletons and ghosts and zombies, but in LE, this army playstyle is terrible when comparing to other builds that can do even just 300c only.
Sorry for the long rant, I just really love minions in all games I play, especially the Necromancer archetype, but it just feels butchered by LE specifically, and I wanted this rework/overhaul in 1.3 to fix some of these issues.