Necromancer Bug - Infernal Shade & Summon Mages

Hello,

This is all new since the patch.

I currently am running the Abomination build with Death in the Family, which requires me to summon 5 different types of skeletons. I am doing this with the Pyromancer, Cryomancer and Regular Mages and also with the standard Summon Skeletons. Since the last patch I have had instances when only 1 school of mage will be summoned, like 5 cryomancers or 5 pyromancers rather than a mix.

With the abomination build I am running Infernal Shade on the big beast. Prior to the patch it was a set it and forget it type of buff, but now it falls off randomly. It may fall off after I port into a dungeon or it could fall off once I teleport via summon mage. It has been falling off quite a bit.

This is the build I am using in connection with this post:

Love the game and just came over from D4. Haven’t touched D4 since!

Thanks!

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