Necromancer Bleed Army Planner/Idea

https://www.lastepochtools.com/planner/Av6KWDOA

Wanted to make a bleed necro since early Tombs of the Erased, but didnt think minions or necromancer were strong enough to support an already off-meta build idea.

I like the idea of staying ranged with Rip Blood, but I also wonder if there is any better skills to use in its place. I was thinking VZ for the armour and ward bonuses per minion, same thought process for Skeletal Mage.
EDIT: I was also considering harvest too. Its close range which sucks, but I could get another minion in Blood Spectre and possibly even use Beekeepers Gloves for like 8 more free minions.

Im also aware that with Scales of Lemniscate, infernal shade is alot stronger for the immunity. But tbh id rather just dread shade bone golem and let it run without having to recast for the QoL.

Im also torn between Scales of Lemniscate and the new Primordial Wand. Scales is a massive stat stick, and lets me take the minion DoT affix, but wand is still alotta minion damage but with effectively +4 to all of my skills. Plus wand is a little added bonus of off-hand catalyst which is more minion and defensive affixes.

If you guys have any notes on this build, and/or any thoughts to my conundrums listed above, please feel free to comment down below. I know bleed is definitely unoptimal compared to an ignite or maybe even frostbite variant of this, but im yet to have a bleed build and thought this would be a good place to include one.

Ty for reading! <3