My very first BSOD on this PC after latest LE update

What went wrong?

This morning around 6:20 CET after applying latest update and playing a few maps in the Monolyth, I have encountered my very first BSOD on this PC. In addition, I have noticed that some of the props on the maps are having a red highlight/outline but no interaction is available.

I have a 245MB log file and this forum doesn’t allow me to upload it here. I am providing a link from Google Drive: https://drive.google.com/file/d/1GPcCpB_1NDWqz-Z_bXEy8fLv3mfPTeg7/view?usp=share_link

(current Player.log is 0KB)

le_graphicsmanager.ini (501 Bytes)

DxDiag.txt (107.3 KB)

Thanks!

Mentioned log file contains the info from this session at the end of the file. A lot of these at the end:

2023-03-14T06:22:46.5728241+00:00	Unable to find singleton prefab DMMap
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LE.Core.PrefabSingleton`1:get_Instance()
DMM.BaseDMMapIcon:OnDestroy()
DMM.DMMapIcon:OnDestroy()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

2023-03-14T06:22:46.5733188+00:00	System.NullReferenceException: Object reference not set to an instance of an object.
  at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 
  at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 
  at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hey fella - some people who have experienced crashes find it is resolved by:

I hope one of these works for you

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