Recently i came back to this game and mostly due to one game (Yup, that one) having some kind of identity crisis. And this time… i got really hooked, Community did great work by making guides in building tool, new uniques really give me a “you have a reason to play” feeling and overall god this game is getting better and better - and thats from a guy who played selfcurse in 3.13 in poe, i live for zoom zoom yet the way this game plays somehow makes me still feel good. Just wow.
But to the topic - recently i saw a lot of people talking about how Trade should work, i was thinking about if i shoul post here that as i am tbh not veteran, newbie at best (around 150hr) but better now or never i thought and here i am!
It feels so simple that i won’t even be suprised if someone got ahead on me but hey, another voice in worst case - so here we go.
The way Poe shaped trade as a core gameplay loop over the years became it own grave - when i started it felt magical, when i got gud it gave me wings, when they destroyed crafting it felt… like mandatory. I feel this fate won’t touch LE as much yet future is bright like sun and like Ikar the closer this game will be to it the more ways to break something.
My idea is to make 3 categories - shards, exalted and unique.
Shards market would be free - as a currency we could use glyph of shattering - which is the main genarator of certain shards. It would allow players to easy but them and sell those that they don’t use for now while also getting more currecy to make more and so on. Less popular builds would get easier time getting their stats and so start to be more appealing regardless of how perfect gear has to be while more popular ones would be more of a chase dream.
Exalted - gold, we have Arbor for getting Exalted items for gold so once again - we could pay or use it to get one item we crave for or try get someting valuable which allows us to gain more gold for other stuff we need.
“BUT CRAFTING WOULD BE DISCARDED, YOU JUST BUY WHA-”, Because of that - exalted items can only be sold “foiled”, what that means - if you get exalted item untill you use anything on it - it is foiled, after its original forging potential goes away this item is bound to you and you cannot put it on market. Addationaly, if you buy item its automaticaly unfoiled making it untradable again - to make it unflippable. This would make it so you still have to make your own decisions about what you want to do with your iteams and not farm days for perfect body armor made by someone who sits 24/7 in forge. OFC it would make less of a chase as you could get items that way, but at the same time its not like you get gold out of thin air, you still have to grind for it by playing and to make it more balanced we could make it so blessing giving more gold is removed to avoid one-blessing meta. You would still often go for exalted items you get, you would feel rush of dopamine by getting one rare exalted item but this time with “OMG I GOT 5 MIL GOLD I AM SO LUCKY TIME TO GET MORE ITEMS I CAN TRY TO CRAFT ON” rather than “…maybe one day when i build that build? its one piece tho :/”
And last - unique items. Here i would just suggest either making new currency for that (something like “glyph of gamble - use on exalted item to make it unique or destroy it” that is pretty common or something, honestly its hard to think as rune of Ascendance is pretty rare and it would make some items not worth to sell… but hey, maybe thats the right price? i mean, paying 4 of them for perfect roll 2 lp item? or 20 for 3 lp boss drop? again, i feel like this one is hardest to came up with currency, but when it comes to selling i would make it so you can only sell 5 unique items at the time - you have to decide what is worth of taking and slot and how much is it worth, at the same time i would make it so you have to “Discover” a unique, making it so you can’t skip progression by getting a unique you havent droped this league/season. It should be a tool to make you min max a build, not to skip chase item chase.
And… thats all i have. I feel like everything else would be a bit too much and not needed, runes are in right place, scrolls too, in worst case feel free to put them to shards category.
Last type of item - idols.
For me - they should be untradeable, they should be not perfect, you get the ones you need and after you find the better one - you get an upgrade.
Thanks for reading everyone and i hope its not everyday suggestion… but even if it its - i am happy to hear that similar minds are here to say things i am to lazy too ^^ Have a good day y all!