My thoughts on LE as a new player

So I hadn’t played an Arpg since D3 and then PoE ages ago, so I stumbled on LE on steam and I thought, meh, why not, since D4 looks bad and I do not like Blizzard anymore and PoE2 is beta or alpha or some such. I was pleasantly surprised with the quality of the game when I first started a month ago and already clocked 300 hours. So here is my feedback as a new player:

The pros:

  1. The crafting system is the best thing since sliced bread. It gives the player so much freedom to experiment with item combos and builds without farming till you are one foot before the grave! Two thumbs up!
  2. The character movement and combat pace is very good. Neither too slow nor too fast, it strikes the perfect balance between the two.
  3. The map design with very few exceptions is good. Not too big or too small and narrow. Some maps do need some rework, like the acolyte weaver node where you sometimes click on the frontground graphics in a cabe and your char moves in a different direction than intended.
  4. The char and mob animations are good.

The Cons:

  1. My biggest issue with it so far is class balance. Like I said b4 I came from D3, which is why I felt right at home in LE. My fav classes were Demon Hunter and Wizard so I rolled a Marksman and a Sorcerer as my first classes. I got very frustrated with some buff and defensive skills during gameplay in those classes. Smoke Bomb and Dark Quiver for Marksman and Arcane Ascendance for Sorcerer are the worst skills I have ever seen in any arpg.
    Let me explain:
    a) Smoke Bomb regardless of how much you buff its size requires you the player or mobs to be in it to gain its benefits and in high corruption as a marksman you have to move all the time to avoid all sorts of stuff and death, hence bad skill. Seems to me this was designed with melee bladedancers in mind or something.
    b) Dark Quiver. I mean who thought this was a good idea as an offensive buff? You expect my old arse to be able to discern where those arrows fall randomly in a soup of graphics and epilepsy-inducing particles and for what? A brief buff in damage that lasts one or a few shots? Terrible design I am sorry to say.
    c) Arcane Ascendance. Yes you can make it give you damage mitigation, perfectly fine for low corruption. But then the immobilisation for a ranged class in high corruption? Need I explain why this is a bad idea?
    ----- The particles,oh my, the particles. No option to tune them down or turn them off. If you do not suffer from epiplepsy, you will by the end of two monos. I even had the bright idea to try playing with other 3 guys. Oh my god you can’t even look at the screen, which is when I realized I am too old for this game.

So, long story short, I reached about 150 corruption in both classes and then I hit a stone wall with my builds. I did some research and realised that defensively to become more viable as a marksman for higher corruption I needed to ditch my crappy Quicksilver coils and find some stupid rare rings called Red Ring of Atlantis or Oceareon or some such. Well I farmed and farmed and stuck them onto nemesis butts to improve them and then farmed some more. Until I gave up.

Then I rolled Sentinel. Oh…my…God. I steamrolled the campaign, killed all mono Harbies 30 levels bellow them, finally killed Abberoth like he was my little b*tch, reached 750 corruption which I can keep pushing easy, I just like to play it safe and not die often or at all., all while sipping on my mojito and pushing a single button. I literally felt stupid for playing anything else for so many hours.

Uber class for VK and Paladin that I tried is an understatement. You want amazing buffs that are automated, follow you around, heal you, buff your defences, give you pen and dmg ramp? We got you! You want skills that echo, do triple damage, kill fast, light your cigarettes, make you coffee? It’s all here! You want a skill tree that has amazing nodes that reduce the damage you take by stupid amounts, buff your damage to the wazoo, make you into a hunking meat of uber destruction? Say no more!

And on top of all that, it feels that every worthwhile unique in the game was designed with Sentinel in mind, I mean there are so many good items that buff VK for every single slot it is almost unfair. I mean I got Titan Heart, 2x Siphon of Anguish, Shadow Beacon and shattered chains so easy in LP2+3 it is not even funny. They just drop by the buttloads I even started rerolling them to get better rolls.

Dear EHG, class balance is terrible, I sincerely hope ranged classes get some love in season 3 because as things stand now and without having invested time in other classes, I think anyone who starts the season with anything other than Sentinel is a certified masochist. And for the love of God give us the option to remove the particles!

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Hold that thought when you play something else then VK and try to get into min-max territory (past 100) to do some of the content you take for granted with your current build :slight_smile:

You’ll farm for ages, hundreds of hours unless you get really really lucky.

I agree with the other pros though!

Simply agreed with the skills, utterly awful design no matter how you try to twist and turn it.
Wouldn’t be an issue if those things are a drop in the ocean in terms of available skills… but they aren’t.

He did say he played Marksman and Sorc initially, before VK, and he got them to around 150c, so I think he has that part covered.

Just because you don’t like LE’s crafting doesn’t mean others can’t like it. As I said before, it has a lot to do with the type of player you are.

Glad i’m not the only one farming for one item for hundreds of hours. Finding rare high LP uniques are not the problem, it’s finding an exalt slam-worthy to go with it. I must be on 100+ hours trying to find a good T7/T7 Relic with the affixes I need, even with imprints.

150c is really… really early still. End-game is beyond Aberroth for min-maxing, before that is still progression. I would argue before 500c it’s still mostly progression even.

Formerly we could say 300c as that’s what Mike said is ‘a decent build can handle that’ but with the 1 LP guarantee slam, the attribute switch, the re-roll for uniques, the (absolutely useless as it faces the same issue as talismans in PoE) champion affixes, the enchanted idols and the imprinting this has substantially changed for every single build.

I love the crafting! Until min-max territory, which is a commonly shared experience for people coming to this spot.
Because I can return it.
Just because you got no clue about this aspect since you never play that far before making a new build doesn’t mean it’s not an issue :slight_smile:

Exactly that. Thanks for reiterating the thing I’m repeating like a broken record since it’s always the same people speaking against it which never play to this stage in the first place.

That’s not what you said, though.

To me that feels like a win if I compare to PoE where I don’t like it at any point at all.

I do have a clue about it. Just because I do that with most characters doesn’t mean I don’t dive deeper into endgame with a few (I did get to around 800 corruption last season and Aby kills with a primalist). Just because I prefer not to delve deep into the endgame grind doesn’t mean I’m not aware of it.

Level 100, not 100c

That’s your thing though, not a universally shared thing.

I enjoy the PoE crafting because it offers a myriad of positive results with low investment of effort. You get something got easily, which plays into trading or very very long-term SSF (Standard playtime and not league related).

For example since this league started I made 30 triple T1 items which hence have the ability to become mirror-tier items with a bit of effort, I nearly finished up my actual mirror-tier item which is now at the last stage of crafting before being 100% perfect and non-improvable (Hinekora’s Lock crafting step), got myself a mageblood, a hinekora’s lock drop, a reflecting mist drop, a 400 div valued bow and 2 perfected and even enhanced (through synthezizing them) cluster jewels.

In comparison in the same playtime in LE I got… 5 perfected drops fitting for my characters, which are Idols.
I got exactly ‘0’ 2 T7 items. I got not a single LP 4 drop from fitting uniques, no nothing basically.

Feel free to compare the sense of success, which is supposed to be higher in LE and not the other way around. Because it’s supposed to be a more casual game then PoE.

Yes, then go ahead and tell me the process and the expected time-investment to create or drop the following item:
Gloves
Eternal Gauntlets
T5 Melee Attack Speed
T7 Experimental Armor applies to Damage over Time
T7 Armor and Reduced Bonus Damage from Crits
T5 Hybrid Health

What do you think is the time investment for that item in itself?

But you’re right, we can reduce it a bit to make it more viable, we can say a experimental mod is a ‘special craft’ like the hard to acquire ones in PoE, which would be fair.

So the reduced craft (which is equivalent to a top-end PoE craft):
Gloves
Eternal Gauntlets
T7 Melee Attack Speed
T5 Strength
T7 Armor and Reduced Bonus Damage from Crits
T5 Hybrid Health

And I’m speaking about the exact outcome and not ‘a decent one’.

The upper one is for my personal play-time related to PoE? Roughly 800 hours investment, while I’ll get around 30-50 top-tier items on the side through a variety of methods while farming.

The lower one is 150 hours play-time roughly in PoE, because I can stack up on bases, slam then together and enforce a relative outcome which is equivalent to the progression rate of LE’s system then.

Mind you, I’m specifically abstaining from anything beyond 2 T7 as that’s ‘unicorn space’ anyway, I deem 2 T7 currently as a ‘perfected top-end item’ but not ‘mirror-tier’ which would be the first example.

Will I get the second outcome in around 150 hours? I mean… I always set myself a immediate top-end goal for a specific item (needed or not) in ARPGs to work towards, the ‘extreme long-term goal’ the second I understand the base mechanics enough to work towards it. In PoE I needed roughly 1000 hours to achieve that state, in LE I needed 100 since I’m a veteran of the genre and hence understood the mechanics a lot better.

So with that I got over 30 of the ‘second option’ type of item in PoE currently in my stash, I played 9500 hours total, and I got 2 of the first option which were my long-term goals.
In LE? I got 1 of the second option. Last Epoch got 600 hours from me for now, which is little.

But let’s break it down, shall we?
A item on the top-end (mirror-tier) needs roughly 5 times as long as the second option.
So the ‘value’ of results in PoE is 2x5 = 10 + 30 = 40 high end item value.
In LE it’s… 1.
The effective play-time in PoE to acquire those is 8500 hours, which means 8500/40 = 212,5 hours per value.
In LE the effective play-time is 500, which means 500 hours per value currently.

Yes, we could say the comparison lacks since I only got a single item related to that in value… so my next one could happen any second halfing that time. But… that item was acquired offline around 100 hours play-time ago, so even then we could say 400 effective.
And if we are extra lenient and imagine a second one dropping and being actually successful (which enforces 2 follow-up situations to be a success which each has a low percentile chance) then we can reduce it to a value of 250.

So PoE is 212,5 and LE is 250… best case, not even taking into consideration the ‘+’ from PoE, while also imagining a non-existent situation in favor of LE.

LE is supposed to be more casual and rewarding then PoE, not the damn other way around.

And yes, I can only go from my own experience there, but as mentioned… this is the absolute norm when we move away from unique items… which then we could take into comparison for lucky double-corrupt slams in PoE, which would make the comparison worse for LE even, so I left it out intentionally, just to move the whole example into your favor as much as I can possibly do.

Why would level 100 matter? I was farming 800c last season at level 95. What matters is corruption pushing. Level 100 will always come inevitably, even if you never move from 100c.

Yes. That was my point. One I made several times already.
LE’s or PoE’s aren’t better or worse. They just appeal to different people.

Then you’re doing something wrong. Last season (so without all the big crafting stuff we got this season) I got a perfect 2xT7 helmet for my Shaman, plus a decent triple exalted chest where one fo the T7s wasn’t that good. It would have been better now with havocs and redemptions.

I haven’t had much time to play this season yet, but I’m willing to bet that farming at 800-ish corruption it will take you less than 100h to get a triple exalted item with 3 useful affixes.

And what are “fitting uniques”? If you’re looking for a 4LP world splitter, that won’t happen. Or a 4LP Wall of Nothing.
However, a 4LP Phantom Grip, that is doable. Or a 4LP Kermode’s Cage. Or a 4LP Ravagers Dart. All build defining uniques that can easily be farmed for it.

Well, the thing that you seem to fail to equate is that if LE is supposed to be more casual than PoE it is also more targeted for more casual players. Not so casual as D4, but definitely more casual than PoE. So crafting is infinite times better in LE for those semi-casual players. Because those semi-casual players don’t care as much about endgame min-maxing as the hardcore ones do.

PoE is better for that ultra-giga-chad-squeezed-to-the-max items. Because you work on them non-stop. Even if you work on them for a few hundred hours (by your own admission).
But for anyone that isn’t a min-maxer, PoE’s crafting system is worlds worse than LE’s. Because it’s much easier to simply buy a mid-range item than it is to try and craft one.

In fact, if all you care about is +spell skill gems on your wand, for example, it’s a lot cheaper to actually buy a good one (meaning with another 2-3 decent affixes) than it is to try to make one. Because they usually cost just 1 chaos.

In LE you can craft as you progress very easily. Until you hit a wall. Which is one most semi-casual players won’t hit anyway. So semi-casuals will do just fine, min-maxers will hit the wall hard.
In PoE you buy your upgrades up to mid-gear, at which point the wall is the item cost, but also the inefable complexity of crafting it yourself. So semi-casuals will hit the wall hard and min-maxers will hit it relatively soft.

So yeah, in LE getting min-maxed gigachad gear is much harder because it’s much more RNG dependent. And it will leave you frustrated because you will brick a lot. But that is because the semi-casuals won’t go through that too much. Because a 2LP, 9 times out of 10, is 95% as good as a 4LP. And a double exalt, 9 times out of 10, is 95% as good as a triple or quad exalt.

Since I haven’t played that much this season yet, I can’t give you an exact number. But I don’t expect something like that to take more than 100h with CoF at 800c.
Or to take more than a few hours with MG.

The only real bottleneck for it would be collecting Havocs.

It is. If you’re a more casual player as well.

After all, D4 is ultra casual. You can get BiS gear in way under 100h. And yet none of the hardcore players like it. I wonder if those things are related.

Thank you for the reply.

Well I did play something else. I got a LP4 Snowblind Helmet and a LP3 Troaka’s Teeth, I put together a Frostbite DoT stacking build with heartseeker that simply can go nowhere without ultra rare drops like Red rings/Ocearon’s and a LP2 Null Portent which I have not gotten yet not even with sentinel at 800c.

This is my point, Sentinel has easy drops that can improve your build by leaps and bounds compared to Marksman. Sentinel/VK trees inherently provide DR which cannot be compared with shitty dodge and the shroud buffs are situational compared to the flat bonuses in the VK tree. Marksman cannot use Titan Heart which drops by the buttloads as a COF since bows are not ‘melee’ 2H, so your option for DR are 1, just null portent, which you cannot get If you cannot kill Abberoth and even then…

It is like marksman was an afterthought that has not been playtested at all.

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Thank you for the reply.

Agreed, level does not even matter, I was able to do 200c with Paladin at lvl 80 using Multistrike procing Smite before I even switched to VK. That took me to 500c easy before I switched to VK to use a Shadow Beacon + Titan Heart and become uber. This is the problem, the skills for paladin and VK are simply so much better than Marksman or Sorcerer. I mean a skill that both AOEs and multistrikes a single target while healing you, crits AND applies electrify at the same time! I struggled to make Heartseeker even proc Puncture at high corruption since it simply does not kill fast enough.

Agreed! I played PoE and the crafting here is miles better, I do not know why people like PoE’s so much, this is so much easier and gives way more options to experiment.

i can tell you that despite my love for LE, POE was the game that i’ve always preferred. the only reason why i’ve given up on POE is there are many issues such as the crafting, which made me abandon POE.

POE has better graphics, and more flexibility. i prefer POE’s “semi classless” system where you could be a melee witch. would you go far? probably not, but you could if you wanted to.

POE has more content too.

but that said, after playing POE for 10 years with much copium, i’ve come to realize that the devs are not catering to my needs. i dont feel my time is respected. hence why i’ve come to LE. tho i do see LE threading into the same trajectory of POE in some aspects.

i’m being more respectful of my own time and dignity. if LE seems to not respect my time. i will not play it.

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The time investment, which is directly tied to itemization progression in LE.

The more rarity zones have the more exp they give the more loot drops at the same time. Which means your level directly correlates with the chance for decent gear to drop… without taking into consideration which exact content has been done.

If you never move from 100c you’ll need a substantially longer timeframe to reach level 100, which means you’ll also drop substantially more items which then even roughly out to become around the same baseline chance (a bit lower) to drop something good.

The only difference is picking MG or CoF, in CoF you get around 40-50 times more valuable loot when you take the time investment for the same results into consideration.
That’s how extreme the scaling in CoF is comparatively, which is why I switched as MG makes no sense at all, even when everything related to the UI and the mechanics are fixed, the issues there are far far deeper then anything I talked about yet… but EHG can’t even handle their UI and the basics of their faction setup, makes no sense to write a novel about it going ever and ever deeper to address those things.

Yes, I only played CoF the last 20 hours, which was the mistake.
Otherwise I would likely have gotten a substantially higher amount which could at least come close to what PoE provides, maybe.

But RNG also plays a role, a substantial one. I don’t have a baseline yet for CoF drop-rate over longer playtime as I haven’t invested that in such a hefty manner needed to come to a proper result. From what I’ve seen for now it won’t surpass PoE’s ‘easy’ mechanics though in terms of acquisition, not going into high-end crafting mechanics like using percentiles of the recombinator in conjunction with harvest crafts, meta-crafts and base-shifting as well as some more. That would be beyond the scape of the mechanics for LE anyway for now and hence makes no sense to compare.

A top tier base.
With the fitting Affixes for one of the 25 possible builds we can at most have.
With the limited reasonable build-variate present in the game?

I doubt for now.

The ones fitting for my build. For example a well-rolled (above 80% total roll-range) Omnis for example. Not even talking about 2 LP here, 1 is more then enough for that… but that’s a reasonable strong drop which you can say ‘yes, that works’.
I can farm up a damn decent ‘Adorned’ from PoE in a quicker timeframe then I can farm up a ‘mere’ Omnis. Not to talk about the things beyond. A Nihilis? 14,29% chance to drop, 1 LP hence 2,04% to even get a chance at one? Which then has a 50% chance for +2, hence a 1.02% chance to get that, which then also needs to be above the ~35% roll range to even have anything else then ‘0’ or negative stats in total? Which brings us to a 0,765% chance to even have a ‘overall positive result’? Which means barely above ‘0’ for the values which can go negative.

That means we would need to run 130 Aberroth to get it. To access Aberroth we need (I can be wrong, but that’s my result for now) 4 timeline bosses for a single invite, which necessitates to run a damn total of 520 timeline bosses. If I didn’t mess it up and focused properly on drops then envy drops allow you to save up on ~60% of the time needed to access that encounter, with each encounter being ~ 7-8 echos run (taking into account the resets for the web and low stability close to the center). So every 4 echos we get access to a timeline boss at best.
If we take 3 minute of time investment per echo (because of cemeteries to get envy runes in proper amounts) then that means we have 3 x 4 x 520 minutes solely spent on a single goal without any reasonable amount of min-max drops otherwise. That’s 6240 minutes with very high lenience since nothing else is taken into consideration, optimal gameplay to the dot which would mean 104 hours to achieve that singular item.
Which yes, at least the slam of 1 LP is nowadays doable. But that’s a shoddy item still.

If we wanna have it in the 80% roll-range it becomes absolutely abysmal time-wise. 78 Hours baseline to achieve the item for any roll. 80% roll-range means only 20% of the time it hits, which means 390 hours play-time solely for a ‘mid-tier’ drop from the possible ones. No 2 LP, no ‘close to perfect’ roll.

That’s nearly mirror tier.
A Titanheart with 3 LP would be doable, but then we still need a near perfect item to slam on, which is at least doable as the needs are substantially lower and imprint works. 4 LP is unfeasable, 1 in 887612? Is EHG joking? 1 in 1276 is doable definitely, takes ages… but doable. But 4 LP? Nonsensical.
And that’s the ‘easy’ part to achieve, the exalted for that is harder to get, you wanna have a item which fits the power level of that after all, right? One in a lifetime drop after all, 4 LP titan heart is more rare then a mageblood in PoE, it’s an actual mirror-drop, and the exalted is beyond that by far.

We don’t need to start looking at 4 LP boss drops, those are ‘the community at large won’t drop it likely’ for the whole Cycle. What a BS situation plainly spoken. That’s a major design error when mirror-tier items in PoE are falling comparatively like candy.

So you mean those simply give up before reaching the end-line?

Instead of designing the game to give them a fulfilling end-goal to reach rather then enforcing them to give up beforehand?

No, I didn’t forget to equate it… it’s just backwards design. Bad choices.
If your gam,e is for casuals the systems need to adhere to that, through the board, without fail.
Then you can add things for the others on top.

Which yes… you can’t even do in LE, you either have it thrown at you or you don’t get it.
Target farming something very specific? Impossible as well.

See… Grim Dawn is a prime example for a better system, and even there people complain about it a bit, but it’s reasonable.
The strongest items in the game are triple-rare drops in many cases, exceptions apply obviously. But even those can be farmed up in a realistic long timeframe. Nothing beyond exists in terms of pure dedication to achieve the BiS items.
That game knows exactly their audience. You can achieve killing the uber-bosses with non-perfect gear by far, which we once again ‘only’ say is 2 T7 in relation, not even going higher. The effort per character is roughly 200 hours for a non-meta one to reach this, in total. Then you’re ‘done’ content-wise with everything the game throws at you. Sub 100 hours with a meta-build.

Compare it to LE now. Uberroth is the highest boss in the game. The first kill was done through the group effort of ‘Empyriangaming’s’ group. They all pooled their efforts together to have a single Uberroth kill as the world first, which took over a week of dedicated work getting there, and it was only possible through the combined work of I think… 8 players or so? From a group specifically playing to break the game and using the most ridiculous and overpowered methods available anyone else wouldn’t even start to think about. They’re a group which farms up over 20 mirrors in less then a month per league in PoE, which is a sheer magnitude of currency that maybe a total of 1000 players have in the whole game in a year, and maybe 5000 have ever seen… and the majority of players playing for tens of thousands of hours doesn’t even have ever combined together in total.

That’s the level of effort needed we’re speaking about in LE currently.

It’s apalling to even think that LE can be defended in terms of ‘But it’s more casual then…!’
It is not, not unless their game is coherrent to represent it.

Yes, they start the process, see how shit it is and leave. You’re 100% right! :slight_smile:

Instead of the game giving them the fitting results, keeping them playing for longer and being designed for them in mind. Coherrent design, once more.

The issue is that we have such a high ceiling as a first thing.
The second is that even when we take away the itemization ceiling itself there’s a content ceiling currently available which is nonsensical as well.
And even when we take that away then there’s a progression ceiling below that already which is vastly vastly before the point where the content limit is reached where it starts to become frustrating to craft.
And even when we take that away we still have the sheer build imbalance on top of all that causing this issue to exist solely for reaching Aberroth in several cases.

How many layers simply peeling away is acceptable? I would argue at best 1-2, at absolute best, and only if EHG wants to cater to min-maxers. If they don’t want to cater to min-maxers then ‘0’ is the answer.

MG didn’t have such an item for the whole darn Cycle in Legacy since double T7 with both being rare affixes generally don’t exist. They are 2 LP Red Ring value which is beyond the gold limitation of the game and hence not sold commonly.

Not only Marksman… outside of Heartseeker which is absolutely broken OP against bosses. Everything else? Weird state.

Minions are even worse off though since bosses wreck them and resummoning is a mess.

Because the second part you mentioned. LE’s gives vastly less options to experiment.
But PoE’s is harder to get into.
The point is that alternative ways - and many by now - exist in PoE to not need those in-depth mechanics at times, like the recombinator, so you can get to a great result without major frustration.
It’s still a convoluted mess though and that reasonably turns people away. The major issue is that they need a UI unification for crafting. One window, all options at once, with helpful tooltips and mechanics to allow players to not get RSI from thousands of clicks.

LE’s system is better early on. Why? Because it is designed for the early stages, it was clearly designed with only the rare stage in mind, which becomes clear when you were there during those times in EA already.
As exalteds were introduced it had a few small ‘hiccups’ but nothing major, just more progression possible… nothing to progress towards, so no major issue yet.
The problems creeped up when more and more high-end content was presented. The further you got away from rares the worse the experience becomes overall, and swiftly. That’s why I’m saying the crafting mechanic needs a rework. Acquisition of bases is not as easy at the top then when you progress, you need instead of 1-2 hours… 200+ at times. For those high-end items at least an option to ‘recover’ when you fail a craft has to be implemented. And solely if it’s a rare item allowing increasing the FP. Time gating hence.

Yeah, after in-depth analyzing I found out that PoE respects my time more then LE does long-term. Which is a baaaaad state plainly spoken and I wouldn’t ever have expected it when I started the game.

But that’s what it went towards and with no end in sight yet.

Which is why I’m making those novel-sized posts to explain the details repeatedly and in more and more depth.

Thank you for the reply.

Oh do not get me wrong I am not bashing PoE I loved that game, I clocked 700hrs. But remember when you first played it and looked at that skill tree? It was so much more compex than it had to be and the learning curve was stupid high compared to this. I jumped into this and easily figured out how to build so much easier than I did in PoE, for old guys like me LE is like a cakewalk compared to the complexity of PoE which is why I prefer LE.

Thank you for the reply.

Honestly, I could not get far enough with marksman to ascertain that Heartseeker is indeed OP against bosses. It does seem so on paper, but you have to stay alive long enough to make it work. You can’t stay alive long enough without flat DR that Rogue does not get from tree like Sentinel which boils down to Red Rings or Null portent, not an easy thing to accomplish with marksman.

And as for minions, I agree, I tried both Acolyte and Primalist. I lasted 3 days with those classes way too slow to clear maps and way too squishy to kill bosses so I gave up on them too.

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Well, besides Void Knight with Erasing Strike the only other builds which killed Uberroth in a reasonable timeframe were Heartseeker builds.

But yes, they need substantially higher skill levels from the player to pull it off, that I can fully agree with.

Which is fine though, it has at least the capacity, which can’t be said about… 90% of the game’s builds in total, basically nothing does that content, or is even able to despite hundreds of hours of effort put into a build to make it happen.

There’s a ton of work EHG has to put into balance, it’s severely off, and sadly not the only major construction site of the game currently, there’s too many major ones at once.

i find it wild BUT i will take your word on it.

i can see truth in your words. if you absolutely want to min max, i believe it can be very difficult in LE as everything would boil down to getting lucky with drops.

in POE you could somewhat manipulate how you craft an item. it would cost a bomb but you can get much more better optimized super end game gear more consistently compared to LE.

no worries, i usually unapologetically bash poe a lot tho. how my friends put it is POE is my abusive ex gf that i always end up going back to. i hate her but sometimes she tickles my fancy and i come back and hate myself for it lol