It’s… fairly bad.
For level 94? Is really… really bad actually.
But yeah, I can agree there’s loads to handle still for that build overall, that might be a big part of what reduces your enjoyment.
So let me instead get into the build for a few tips overall:
First and foremost let’s get into some choices in your builds.
The Phantom grip seems like a good choice at first sight but it’s a really bad one. All it provides your build which is 1 minion skills and 3% crit chance for your minions. Everything else is secondary and you’re over-capped at phys res so that’s a completely dead stat on it anyway.
Switch it with a movement speed ring (more ways to survive through mobility) or a minion ring (more damage) instead.
Affixes should be health/res/endurance for prefix and minion damage/minion health/attunement for suffixes. That item alone can provide your minions with a vast increase in overall damage and hence less incoming damage for you while also giving you more EHP.
Your minions have 16% crit chance in your current build… you’re not a crit build, focus on scaling base damage instead.
Next up, to sustain better I recommend going more into increased health regeneration. Currently your build has good mitigation but no way to recover it outside of potions. Hence you’ll like flop down dead often, making sure to actually survive is important, your endurance is secondary there unless you get one-shot… which I expect you’re not since you got fairly decent amount of health with armor and endurance working together.
I imagine your deaths generally come from DoTs as well as fire or cold damage since those two aren’t even close to being capped.
Which brings me to the next part. The Ferebor Set. That’s not one which is generally used since it brings very few upsides a normal item can’t do. +2 to totem skills is great! But to be fair… your thorn totem needs more minion health to not die and hence you can simply ignore 4 points in ‘Venom Tipped Thorns’ since that doesn’t get converted with ‘Pillars of Heoroth’ anyway, making it a dead stat. The leftover 2 points you gain from removing 4 there can be put into ‘Winterwood’ which gives a scaling base damage, which is vastly stronger anyway.
Which leaves the painful thing of removing 2 points though… but alas luckily you only got to focus on your helmet again and there for the +2 storm totem, hence a T5. As for changes in that passive tree to make it viable as you still loose a point I recommend focusing on base crit chance and not multiplier since your base crit is low anyway. So removing the point in ‘Power Shunt’ and 1 from ‘Direct Current’ as you scale better with ‘Static Field’ since that provides base damage which then the crit can even multiply properly to cause hefty damage in the first place.
That leaves the free space for something else in the weapon/shield slot. Neither of your slots are really ‘good’ after all, Coral Aegis is purely reactive and mostly focused on lightning resistance which you have too much anyway. And there’s a few options since you go heavily into mana-usage. ‘Tempest Maw’ is decent for totem users as it gives a flat mana cost reduction on totems as well as attunement and causing you to cast storm sprites which align with your lightning focus.
As for shields then a prime defensive option always is ‘The slab’, but leaves you open for big hits.
To become a instant hybrid build you can go with ‘Grim Constitution’ as well, massive ward amounts since you scale so heavily into life. Which as downside comes with the notion that you won’t regain any ward unless you do 4 seconds basically nothing, your totems screw that over a little.
If you want to keep investing so heavily into endurance then ‘Face of the Mountain’ is also decent.
As for gloves… take the armor counting as Dot Mitigation one, you invest so heavily into armor that this one provides vastly more EHP then any endurance could ever grant you in that regard. 20% mitigation for Dot at your armor level already causes you to get a flat ~7% less damage taken from all sources for that, physical DoT even less… albeit I don’t know if there’s any physical DoT.
As for idols: Use them to cap your resistances! Get minion damage from gear, resistances and health from your idols. That’s the most important aspects there. With your 2 rings freed up you get up to 140% minion damage at T5, which is vastly vastly more then the little crit could ever do since even with your storm totem you ‘only’ have a baseline of 25% crit at 240% damage. You can double your base damage without much effort and make it a lot stronger then it is now.
If you get another ‘Omen of Thunder’ try to get Hybrid Health on it, more effect the %health since with the idol changes you’ll be able to stack tons of %health into it and hence scale your endurance higher, with the glove-base that scales into DoTs too for extremely increased EHP and with the fixing of resistances as well.
All in all those changes aren’t hard to make and immediately increase each point of your golden triforce of Sustain, EHP and Offense.
Hope that helps. The drops along the line will come gradually after.