MY SUGGESTIONS FOR LAST EPOCH
Campaign:
Campaign boss rewards:
- Instead of regular and empowerd monolyth blessings, introduce basic blessings into campaign
- After defeating Varhun (1 basic blessing)
- After defeating Bone Fiend
- After defeating Drowned Mage
- After defeating Pannion
- After defeating Lagon (1 basic blessing)
- After helping Heorot (1 basic blessing)
- After destroying Majasa (1 basic blessing)
- After helping Eterra (1 basic blessing)
- After …
- Basic blessing persist for character even after choosing greater blessings
- Basic blessings could be fixed values and you have to pick one out of 3 options for each slot
- Basic blessings should be some small but meaningful reward
- After completing entire campaign big screen reward (+5 to all attributes, +100 HP etc.)
Monolyth:
- Instead of regular monolyth we have empowered monolyth you can build up from the go. Every time you hit certain amount of corruption you get checkpoint you can always return to from the difficulty menu (ex. 0 corruption, 100 corruption, 300 corruption, 500 corruption, 1000 corruption). Difficulty translates to each monolyth you go to next.
- Introduce 11th monolyth with brand new (Ancient era boss) with corresponding blessings
- Alternate history (story mode) make it optional or skippable with Temporal keystone
Boss mechanics:
- Campaign bosses – remove energy shield and make them faster to kill, but enable noobies to catch on to the mechanics easier
- Monolyth bosses – Instead of energy shield intervals, rework them so on each health checkpoint they add something to their power (some additional armor, resistance, attacks, modifiers etc.). Make them more interactive, less loot pinatas
- Boss rotations (random boss alternatives – visual and power-like)
Factions:
THE WOVEN:
- More clear organization of Echoes
- Create categories:
- FARMING:
- Echoes for class equipement
- CRAFTING
- Set dissassembly
- Idol crafting
- Unique refreshing
- Etc.
- BOSSING
- More boss echoes
- Uber Abbaroth
- Uber regular Monolyth bosses
- UTILITY
- Mages
- Nemeses
- Loot lizzards
- Caches
- Etc.
- FARMING:
- Create categories:
(Reading entire description of echoes is tedious in order to find one you need)
CIRCLE OF FORTUNE:
- Enable prophecies as „quest notes“ on screen
- More lenses (exclude non wanted items, affixes, rarities etc.)
- More lens sockets
- RANK 12 passive reward – rarity modifier for every monolyth
MERCHANT’S GUILD:
RANK 12 passive reward – 20% discount on stash tabs and NPC vendors (including seasonal content and Haven of Silk)
IDOLS:
- Full on Idol crafting
- Dissasembling idols
- Finding bases (minor, humble, stout etc.)
- Affix levels and lootfilter for them
- Idol amalgamations weird shapes or effects etc.
- More idol slots
CRAFTING:
- Shatter rune and Rune of removal
- Keep rune of removal but make rune of shatter just a button
- Experimental affixes
- RNG based crafting mechanic to create your own experimental affix that can result in various unexpected effects
ARENAS:
- Scrap arena as a game mode and introduce „Surviving Last Epoch“ mini game mode!!
- „Vampire survivor“-like minigame
- You enter an arena as your character but you have no equipement nor skills
- All skills are passives (you can utilize equpement as meta progression that have some minor effect on runs)
- On the start of the run you choose 1 skill from the pool
- Enemies drop xp orbs and you level up
- Regular arena key opens a run that lasts 15-20 minutes with the boss at the end
- Arena key of memory is now Key of Endless Survivor which opens instance that’s endless with a boss after every 20th wave (ex.)
- After each run (failed or otherwise, you get a chest with corresponding rewards that reflect number of monsters killed, successful boss death etc.)
CLASSES / ASCENDANCIES:
- Duelist/warrior/Barbarian class
- SAMURAI
- 2H Katana / dual wield katana /katana – dagger (wakizashi)
- NINJA
- 1H katana / Sai /daggers
- SOLDIER
- 2h Polearm / Spear / katana - shield
- SAMURAI
- Hunter/Merc class
- SNIPER
- Crossbow / longbow / bow
- TRAPPER
- daggers
- PERFUMIST
- bomb
- SNIPER
- Shaman
- WITCHDOCTOR
- VENOMANCER
- EARTHSHAKER
TRANSMOGS:
Needs no explanations… let us combine all ingame gear as transmogs including microtransaction
HIDEOUT:
- Shortcuts to Factions (Circle of fortune, Bazzaar, Woven…)
- Skill and Ascendancy respec
- Portal for monolyth and reward chest
MONOLYTH REWARD CHEST REWORK:
- Instead of 2 things to click after successful echo, just 1 CHEST
- Chest now contains all items dropped in echo, no need for pet collectors nor dying because you stopped for loot. Motivate people to play fast builds or minions so you don’t have to backtrace for loot