My review of 0.8.3 and some suggestions

Hello people, after 30plus hours of 0.8.3 i would like to share my opinion on it and my wishes on what to be improved and what is good after it. As well i would like your opinions on it.

ENDGAME
I like what they did with monolith with unique target farming although i tought i would not before the patch drops, the reason for it is that each timeline now for me has different flavour couse of this targeted farming. And i would like to se that they add more things like this that will add flavoure to timelines diferentiate it from one another while u are playing (some suggestions from anyone?)

I would like to have more interactions with echoe map system similar to vessels of memory or corruption cristal etc (on this one i would love that u can find special stones or jewels which u can socket in to each echoe map that will give some unique effects that u cant get from normal modifiers on map system currently, as u progress deeper in the web or in the corruption u can insert more of this stones to each, or that u can socket some stones to give group of modifiers to a certain area of echoe maps) someone can see poe corelations but i believeit has very little to do with it and that this system would fit amazingly if added to current system. (Stones u cant craft it is just a drop controled by rng. Why i think LE would suit this system is couse it would remove steady boring progress to molith timeline until u reach the limit with your character, so u can spice things up from the start. Now they have implemented shared corruption but still im playing monolith echoes for 20 hours and my char is far from its limit so its kind of borring to me, and this system does not serve any other purpuse rather than making all timelines be farmed equaly or more rather than just one so it is compleatly different system and different reason for impllementation lies behind it. Im on 200coruption and im really loking to something like 500plus. The second reason is that it gives u control and flavour over echoe maps rather than just increasing corruption or that devs adjust difficulty through damage and health (this kind of system gives players choice does it want to spice up difficulty or not) so u are creating some echoes that are your own by adding flavour to it and adjusting difficulty from beginning of monolith until the end and consequently give better reward for it. (those modifiers of stones go on top of echoe modifiers of echoe maps). If something like this would be implemented the drop raite of it really needs to be neiled. I see 4 kinds of stones (one is influencing 1 echoe at a time, 1 is influencing group of echoes at a time) , 1 giving positive modifiers to monsters and it is more common and 2nd giving negative modifiers to monsters and to yourself and it is a lot more rare (reason for the second one would be to push even furter through corruption) and to carefully chouse neg modifier for yourself on a same stone that gives monsters neg modifier as well, so is spicing things again little bit rather than just go breinlesly through echoes. But maybe has a better suggestion on how ro refer to this problem i would like to hear it.
For me the good thing is that it doesnt add to much complexity that a new player will not know what to do but it gives complexity and choices at a same time and another reason for farming.

I would like to see that u can progress deeper in the web without beign obliged to fight orobis so soon.

For sure i would love to see a lot more diversal modifiers on echoe map systems.

Something needs to be changed in quest echoes couse now they are useless and tedious to go every time through (there is no special reward or a reason to finish tehem except to fight a timeline boss) they are used currently to remove modifiers that u do not like before fighting the boss

Would be nice to see some sort of connection between timelines in monolith system rather then beign separate map webs (does anyone have any suggestion?)

MOBS

i really love the design of tham and that they are powerfull.
What i do not like is 2 types od enemies abilityes (rougue teleporting on you it is very difficult to build pure glass cannon when u face a lot of them in arena, sorceres with meteor ofscreen - i do not think any enemie should be able to shoot offscreen especialy with so high damage and so little delay to see his attack)

I believe responsivness to attack should be shorten for older enemies since now they are joke compared to the new ones and most of them dont couse any treat even on high corruption

Anymations for dying mobs that looks like medusas needs to be changed i do not know when they are dead or still alive when second or two after i killed them lol

I loved the last boss fight it was the best in the game for me and i remained shocked when it ripped and tear itself and i see all of that blood, it gave compleatly different dimension of the game to me seing it and it didnt feel compared to other bosses and enemies that this boss is from Last Epoch based on dying animation but that is what was so great about it. Would be so nice to see more blood depends of monster kind (bugs-green, medusas with ice attack - blue, others red example). So far i really enyoj killing only blood scorpions, scorpions and some of the void creatures (maybe i left one or two monsters so i apologize)

SKILLS

Lightning blast, static orb, lightning meteor- they look fantastic couse of the extra light i assume they will update all damage types like this. But for static orb is not just about light and exceptional visuals its that when it hits enemies that pull effect really gives u special feeling of conectivness to the monster u have hit, i do not have that on any other skills (worth to mention that i didnt played any other new skill from 0.8.3 except dor mages skills so im just speaking for the old skills). As for the light meteor maybe would be nice to reduce the marked area visualy where is gonna fall (just a thought)

Some small suggestion

When u aree poisend it would be helpuff if your health orb turned in to green, if u are shocked that your helath is electrified, same goes for cold and other ailments as well for armor shred so that u know what neg modifiers on ailmenst u have (right lower cotner is destracting to look during the fight) if u have more ailments on you orbg can get different coloro divisions

PERFORMANCE

definetly went from bad to worse i have opened tread for it and ahared my files, couse i didnt expeeienced it before this patch and sometimes it is game breaking

ITEMS

some cool and good looking uniques u have droped in this one, the most i am happy with amount of them and i hope this will continue, before 5 to 10 uniques every 3 months was very poor to me personaly couse this is before anything else a loot game.

Any agreements or disagreements or imrpovements what i have said i would aprecciate to turn in to a conversation here.

Thank u for your time in reading

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