My personal two cents on paradox classes

The whole point of post is suggesting the paradox classes initial release to be limited to; the top tier seasonal supporter pack and exclusive to legacy.

Everything past this point is just me explaining my reasons and my thought process of this suggestion. And there is no need to read past here if you don’t care about my thought process.

The first reason is related to the reason for monetization to keep game alive. So I have no idea how paradox classes will roll out but; I believe it will be financially more beneficial to include this in the supporter pack. This stems from the thought of you could choose to sell it for (x) dollars and get “ideally” more people purchasing an “affordable” paid content. Or you could include it inside of a larger purchase to attract more people to buy the ultimate seasonal supporter packs. And ideally cause more cash flow for the game devs.

The second point of limiting it to legacy is aimed at preemptive attempts to quash the pay to win comments/mindset.

If you look at the portion of the winning and think of what could be considered winning, I have a few areas winning could be classified as.

First winning condition relates to the leaderboards. If the class on release creates the strongest possible class or team up in the arena, and is locked behind a paywall. You can see how it becomes pay to win if the players consider ranking top of the seasonal leaderboards. As legacy has no leaderboards anymore this issue won’t arise there.

The next way a player could see p2w comes from the market. If a situation happens with paradox class on release being the “best” for farming, you may see players complaining that the only way to be competive is to spend money. Now traditionally the legacy players either have every item possible and/or don’t need to buy anything or have so much money the market becomes irrelevant. Or just the “general legacy player” mindset of the markets a mess and just stick to CoF. I believe with the legacy exclusive it will ideally help prevent some of that mindset of p2w market.

The last winning condition I’ll bring up is race’s. This topic I feel is less important, as the importance for most races comes from third parties. Such as streamers (x) 1st to 100 race for prize (y). Two options one is just have the race ban the “p2w” class from being able to receive the prize. Second option stems from traditionally races taking place from fresh start seasons. If the paradox class is legacy only it preemptively prevents the issue before it starts out.

I’ll conclude with if it’s a case of FOMO or lack of money, I’m sorry I have no ways to address these issues. I do believe it hasn’t been said if the class will be released for free at a later date. If not already stated this could just be a case of content early access connected to money. To me this is no different than the mindset of content being locked behind playing seasons. Of which generally the player mindset is cool with that and it’s not an issue of certain players potentially wont be able to play it but more so the fact that certain people can’t afford it. I understand this is a loaded topic so I’ll stop here.

That would maked it solely a timed functional payment and create massive FOMO. Hence fully against it. I’m already not happy with supporter packs being phased out and the MTX not being separately available afterwards in some way.

And Legacy has no P2W? You wouldn’t do better then your peers at the same stuff if it’s powerful?

It’s solely about the position for you compared to others. And we got still MG which would make it a ‘winning situation’ directly rather then only in perception (which would be bad enough).

Just shifts stuff around, is no solution.

That’s a complete bogus argument.

If that were the case there would be no market at all. Everything at minimum Gold listed since nobody needs anything. hence untrue.

FOMO is solely based on timed offers. Hence something which is gone after and hence ‘you missed out’.

So make it not phase out, that solves this aspect. Like the battlepasses from Helldivers 2. They’re top-tier integration of content.

So I’m not trying to get in a fight but one comment I had issue with. For original post I did my best to not use absolute statements and did my best to make general statements and was said from my experience and opinion.

So you said

(That’s a complete bogus argument.

If that were the case there would be no market at all. Everything at minimum Gold listed since nobody needs anything. hence untrue.)

So currently on legacy there exists a quad exalt tier 7/7/7/7 body armour that a few people have. This exists for multiple people because of me. I got the original quad 7 body to drop and I have imprinted it and shared it with others who want it and are willing to play with me long enough to get an obsidian res. I’ve never played MG only COF and it dropped in a corruption 200 echo completion reward chest. I’ve never charged anyone or tried to intentionally benefit from sharing the wealth. If people want to be MG and play an economy simulator that’s a ok with me, but for the people who I have interacted with in global chat we all just share loot (when possible) and have a good go at it.

I agree with not bundling a class with a supporter pack, but PoE’s been phasing out old supporter packs since the very beginning, it’s industry standard.

No, but it’s legacy, nobody cares, that’s the entire point of legacy.

Some people care because of principles…

Otherwise: I agree, I wouldn’t like to see the class as part of high-value supporter packs, especially time-limited ones.

I dislike the idea of time-limited exclusive content anyway.

What EHG could do: Throw in the class as a bonus in the bundle, but you can also just buy the class.