Hello everyone!
After three years and one thousand hours of playing this wonderful game, I decided to write the first post with my thoughts on the current state of the project and its future. It would be interesting to hear other people’s opinions, and how many of you would agree with mine.
Here I will talk mainly about QoL options, because more content (new dungeons, pinnacle bosses, endgame variations, etc.), improved graphics and animations, optimization, bug fixes, reduced rmt capabilities, and so on will come over time if developers continue to monitor the game and player feedback.
So, compared to other games of the genre, there are a huge number of functions for the convenience of the player, but there are also no obvious or, conversely, stupid solutions (in my opinion). I have collected all of those that I encounter all the time, even though there have been so many conversations about these problems here and on reddit…
(This is not a top, but just a list)
- Why do we need arenas like echoes in monoliths?
If I want to go to the arena, there is a mode of the same name in the game for that, isn’t there, huh? I don’t like that when I want to run through a map, find a chest, kill a Exiled mage, complete an echo task and go to the next one, I have to run back and forth or stand still and wait for waves of enemies! 12 14 16 18 20 waves, maybe let’s make an echo with an endless arena? It’s complete nonsense.
(By the way, has anyone noticed that VERY often, rare rewards, such as unique items, drop just on the echo with arenas?)
- Craft materials should be immediately transferred to the craft inventory.
Why do I need extra interaction with this transfer button? I’m not saying that they were picked up like gold, but it’s not particularly interesting to click on it every time. Absolutely unnecessary.
- Why aren’t the keys being stacked?
I have 5 tabs with only keys, and one tab is already worth 960 thousand gold! And imagine if all these keys occupied only 4 cells?
4-5. I would like to be able to collapse the sub-tabs in the quick view section, as well as have more icons (for example, there is no quiver icon, why?)
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Why can’t I compare a ring or weapon with both rings and weapons on my character, but only with those in the left slot?
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Does anyone care that every time a new character has to go through the usual monoliths? A huge waste of time. If my character is capable of going into empowered monoliths right away, why can’t I do it? And then go through it all over again to get blessings with big rolls. It would be cool if the progression was shared between all the characters.
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It would also be more convenient if the type of unique items in a certain monolith for target farm were shown next to the quick move button on this monolith. As an old player, this is not so important to me, because for such a long time in the game I have long remembered in which monolith to look for boots, and in which armor, etc.
Now the most important for me thing:
- Cycles and Legacy
I am such a person that I do not like to lose what I earned with my efforts and investment of hundreds of hours of time. When, when entering multiplayer into the game, all the characters were transferred offline, this is completely normal. To avoid abuse, file cheats, etc.
But. I hate the PoE or Diablo system, where you lose everything every league/season, accumulated over the last game and start all over again (I absolutely don’t care about the fresh economy, because I don’t play through trading, I want to knock out items myself, farm for a long time, and then enjoy it that the right item has finally dropped out, that’s why I’m playing the game with the grind). Therefore, when developers use the force system, when new content is added only in the season / league /cycle, so that players have an incentive to start from scratch, it really upsets me. I want to have the right to choose, if someone is interested in losing everything that they have been collecting for a long time and starting over, then I am definitely not one of those people. Therefore, I would like the content to be added to both modes at once, so that those who are satisfied with losing everything every 3-4 months (as a rule, these people play on the trade, do not farm their items themselves, so they don’t care)
Most of these disadvantages have a very simple solution, which is not clear why everything remains as it is.
That’s about it. I know there has been a lot of talk about these issues, but I’m just interested in debating. I really love this game and its wonderful developers, and I hope it will continue to develop at this pace. (If only they will fix BUGS, not saying that it is a nerf, and not reduce the price of arena keys. A reference to the Warlock’s Ward and a good opportunity for CoF to farm gold)