The game seems fun and having 15 different class with multiple possible builds on the paper makes this very interesting.
Although I’ve two main issues:
1- Exp rate too low.
After having done the story I was around lvl 50+, now the char max lvl is 100.
So what shall I do? Grind Monolith to lvl … nice but doing for almost 50 lvl (I say almost because now I’m lvl 63 and I did not have dropped any single key from the chest so the Arena still not be an option)
This unfortunately for me make the game boring and repetitive without the need.
I do not mind to do the same content multiple time trying to find good objects or improving the gear, but doing the same content (monlith) for dozens of hours to just level up the character for me is definately boring…
Note that I did not create any char if not the first (beastmaster), but I’m just losing interest in the game because since 3 days I’m just doing the same content with the same char just trying to level it up.
If it is me alone, probably the game is not good for me (I abandoned other similar game for the same reason after playing them a while), but I expect that this could be a common issue.
2- Character planning/development aka “lack of in game build planner and very frustrating skill/passive respec system”
I already suggested that for me you should be able to put all the point you’ve and remove them freely just with a final confirm button - without that you put points 1 by 1 and if you do a mistake and find later on - i.e. you put 1 points more in a low level skill… you’ve to respec 1 by 1 and paying again.
That’s again very frustrating.
Bottomline I believe that people like diversity, experimenting builds and this game does not allow it due to those two issue