Most buffs are displayed as well. So I guess it would be valueable to share what kind of buffs you were expecting to see and didn’t show up.
The devs try to not show every single temporary buff that exists, because most of the buffs that you get reliably or that randomly proc and don’t really change how you play or do your rotation are not worth showing anyway.
So specific examples would be very helpful here
That is very interesting, because IMO it is a very cool feature, that makes high mana cost playstyles way more forgiving.
That its “weird” and you need to get used to it is one point.
But what part about it is frustrating exactly?
On other games if you have 3 Mana and try to cast an ability that costs 5 mana you can’t.
In LE you still can cast that ability but you are in negative mana now.
This basically just pivots the point were you are unable to not use ANY skills to 0 mana regardless of how much it costs.
I think the only negative that comes with this system would be the inability to use a very low mana cost defensive/mobility skill for a couple of seconds, because you burned your mana too much into negative, that you ened a couple of seconds until you even can use a very low mana cost defensive/mobility skill.
All the otehr points you talked about are pretty common feedback and I am sure they will improve it.