This game is brilliant but needs some improvements. This game seriously requires account wide unlocks and Alt leveling path. All of this should happen only once the player has completed campaign atleast once on a character.
Account wide unlocks
- +1 Attribute point to alts after character is created
- All passive points you get from doing quests unlocked for alts right from start
- Entire Campaign waypoints unlocked and available to alts from start.
- Monolith of fate unlocked, should start from level 1, Add a new leveling node network that drops books with gear and dungeon keys, these nodes will start with level 1 ends with level 60. This should be the primary means to level alts. These timelines can be same as campaign missions.
Now after creating alt it feels very weird, Not having a straightforward path feels weird.
I don’t understand why one needs to do a little part of campaign then start doing dungeon with keys or kill some mobs in Monoliths the exit out and do it again.
here is the user’s flow
https://postimg.cc/pp4njZC1
This game revolves around alts, so why not have a dedicated system to skip campaign and do a dedicated leveling path which help player be ready with a build by the end of the leveling path?
thanks