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This game is brilliant but needs some improvements. This game seriously requires account wide unlocks and Alt leveling path. All of this should happen only once the player has completed campaign atleast once on a character.
Account wide unlocks

  • +1 Attribute point to alts after character is created
  • All passive points you get from doing quests unlocked for alts right from start
  • Entire Campaign waypoints unlocked and available to alts from start.
  • Monolith of fate unlocked, should start from level 1, Add a new leveling node network that drops books with gear and dungeon keys, these nodes will start with level 1 ends with level 60. This should be the primary means to level alts. These timelines can be same as campaign missions.

Now after creating alt it feels very weird, Not having a straightforward path feels weird.
I don’t understand why one needs to do a little part of campaign then start doing dungeon with keys or kill some mobs in Monoliths the exit out and do it again.

here is the user’s flow
https://postimg.cc/pp4njZC1

This game revolves around alts, so why not have a dedicated system to skip campaign and do a dedicated leveling path which help player be ready with a build by the end of the leveling path?

thanks

There is a method to skip through the dungeons for alt characters.

No we don’t need extra Attribute points, that would enforce creating alt characters instead of allowing it.

No we don’t need all waypoints available, thet would mean simply devaluing the campaign.

Dungeon unlocks are account-wide.

Monolith of Fate at level 1 is an alternative leveling method, also not good.

Generally a ‘no’ here. The method to improve the situation is to make the campaign into a good state rather then the mess it is now, not to simply let people bypass badly made content.
The same goes for the nonsensical implementation of the portal charm rather then fixing the dungeon content itself properly.

You have… you go through the campaign simply.

If you want it even swifter you go into the dungeons and go through them. It means Act 1 → Act 2 → Act 4 → Act 7 for the harder route, or you go from Act 4 → Act 5 → (Act 6?) -->Act 9

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have you read anything? this can only happen once the account has completed campaign at least once on a character. I am not asking for skip campaign from start.

Yes, I read it. You’re basically saying ‘Let us only play end-game without seeing the campaign for all alts’.

Which is putting the campaign into the position of ‘I only need to get it done once since it’s worthless anyway’. Which is bad.

Proper quality of the campaign does allow enjoyment of a playthrough even at the 50th time. Because why does 1000 monoliths feel better then running the campaign 3-4 times? Because the gameplay feels already better there. That’s a design-aspect, not a reason to shove the campaign aside.

Not to speak that an alternative leveling method would cause even more balancing issues… which EHG is really not all too good in solving.

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yes campaign is one time play and it’s not some very epic tale that needs to be told time and time again. This is a very weird and baseless argument to force people play through story again. I don’t see any problems, Diablo 4 allows it.

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A game that has a retention rate of 2-3 days isn’t really a good example.

Yes, and Diablo 4 is a really shitty designed game… which still functions.

We don’t need to make every other game a design-disaster as well :slight_smile:

As for the why to be more detailed:

The campaign is a massive effort in development effort to make happen, to provide a secondary mechanic on the side this would increase that effort needed and a) take away from the needed changes to the campaign, making them happen later while b) increase the already too large need for development even further as balancing needs to fit with the progression properly, for any future additions to the game.

This makes it so it’s a net negative for the game long-term to create a second leveling method.
Hence the more optimal solution to ‘fix the darn mess of a campaign’, as that would make it not a ‘chore’ or a ‘slog’ to get through :stuck_out_tongue:

No Diablo 4 is not a bad game. It has it’s qualities, even this game has flaws. This game by no means is perfect. Sorry, but I can see the dev team implementing my suggestion in future as this game’s dev team respects player’s time and money, they are king of QOL.

The QoL you’re asking for has already been added. You can skip most of the campaign via dungeons. They even added passive/idol rewards to it this season, so you don’t miss out on them.
Also, as soon as you hit the end of time you can start doing monoliths, if you want. With twink gear it’s easy to jump into them at level 25ish.

Without a dungeon skip, knowing what you’re doing, you can finish the campaign in 2-3h. With dungeon skips you can finish it in less than an hour.

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Yes, the big qualities of D4 are in the presentation, the basic campaign is good.

Also the controls are very good.

Beyond that it sadly ends. The amount of ‘chaff’ enemies versus actual dangers is utterly scuffed. The ‘dangers’ are also often extremely underwhelming, death being a secondary thought, challenge nearly non-existent.

At the few areas where challenge exists it’s utterly grating on the experience since it’s unfitting with what is showcased otherwise often. Also enemies are meticulously placed into specific biomes while their ability tells… are the same color of that biome ground. Whoever greenlit that needs to be fired ASAP, that’s beyond rookie mistakes.

Next up we have the ability design for players which is utterly atrocious. Massive cooldowns, nigh impossible DPS management (albeit with the gear rework it got a bit better finally).

Then we have build variety which is basically non-existent as you need to combine the skills anyway since they all have cooldowns. It’s on a vastly worse quality then D2, which is the same developer and was released 25 years ago in a better design-state.

So no, it’s utterly awful sadly. But… it still ‘works’.

You mean the time and money of the people playing MG for example? With missing price-checks, search functionality, baseline implementation of consistency for search, sorting options or - worst of all - a exclusive currency to not completely remove any value from gold-sinks otherwise (Like Lightless Arbor)?

EHG is creative with their QoL… but they’re awful in implementing already existing things into their game. That’s why it looks like they do a lot, because they solve issues in a manner which formerly wasn’t handled by others that way. They leave massive blindspots in terms of QoL otherwise though.

Above average but nothing to highlight especially.

I would like something like d3 adventure mode which you can level your chars without doing campaign at all.

love d3 but if this game played like d3 where you level so quick and the gear is so easy to get it would kill this game.
As for d4 not sure why but i hate that game worst arpg i have played as for its campaign it was so pain full to do