My feedback with over 400Hours in this game

**Overall Thoughts: **
I’ve spent over 400 hours playing this game, from Season 1 all the way to the current season. Right now, the game feels the best it ever has, and I’d give it a solid 7.5/10.


What Lowers the Score:
There are a few major issues that lower the experience for me:

  1. Rubber Banding – I’m moving at 104% speed, and if I hit even a single corner or touch a mob, I get snapped back around 10 feet. It’s incredibly disruptive during gameplay.
  2. Loot Drop Chances – The RNG on loot drops doesn’t feel rewarding enough, especially after investing so much time.
  3. Other Classes vs. Mage – Class balance still feels off, especially when comparing Mage to the other classes.

**On Imprinting & Endgame Progression: **
This season’s main focus seems to be echoes and improving endgame grinding. However, imprinting felt like the only real standout feature. After the recent change that “fixed” imprinting by locking it down, it feels like grinding for the best gear is a waste of time. I now find myself just settling instead of chasing something meaningful. Please consider reverting that change. Many players in the community see it more as a nerf than a fix, and it’s taken a lot of fun out of the grind.


**Mage Class Concerns: **
Right now, Mage feels like a bottom-tier class across all its subclasses. It struggles to compete with the performance and versatility of other classes. Please don’t try to balance this by nerfing strong builds in other classes—just focus on improving Mage. Maybe revert some of the nerfs it received in the past or give meaningful buffs to key skills to help it catch up.