Please keep in mind, that these are my experiences and my opinions; I might be wrong/uneducated/not experienced enough in ARPGs to know things that nullify any of my feedback. Also I intend to give this feedback in a constructive manner. Also also English is not my native language, feel free to ask for clarification if any of the points are unclear!
So, I’ve casually played a bit over guesstimated 50 hours and reached around lvl 47 on both a Shaman and a Paladin on normal difficulty.
- (Obviously having different gear on both characters might be a huge factor, but) in general my "fully offensive"ly built Shaman felt a tad weak, and very squishy, whereas my "fully defensive"ly built Paladin dished out more damage than my Shaman, but still felt squishy for some reason.
- The minimap in dungeons can’t be moved nor zoomed and that feels bad.
- Dungeon entrace icons on the minimap in towns don’t show dungeon names when hovering the cursor over them, but it would be nice to see where I’m going beforehand.
- Please let us choose a different subclass (e.g. Paladin->Void Knight) for a hefty gold price or cash shop currency in the future.
- Make Shaman’s totem skills attack the training dummy in towns, for obvious reasons.
- The game closes rather slowly. I know you need to send stuff to the server to save the game, but can it maybe be a bit optimized and faster in the future?
- The game guide (shortcut G) is really helpful, maybe put more emphasis on it by forcing players to open it multiple times in the beginning?
- The button “Transfer crafting items” in the inventory is not describing its function well. Maybe rename the button, or make the crafting materials appear in the forge directly after picking them up.
- The UI portion of the inventory showing the total number of shards, runes and glyphs was a bit confusing for me as a new player. What exactly is the point of showing those total numbers in the inventory? → Remove or move to forge.
- I’d love a “sell all” button for emptying the inventory when talking to a shop NPC.
- When pressing enter to open the chat, then pressing the cogwheel on the top left, the pop-up menu doesn’t go away when clicking on the ground, it will even stay after the chat fades out. Would probably be better to make it disappear when clicking anything else than the three options from the pop-up menu. (Not sure if design-choice or bug, tbh)
All the negative things mentioned aside, I also want to take a moment to praise you for the work you’ve done, and appreciate the nice level and enemy design, cool gameplay systems implemented, beautiful art, smooth animations and the simple-but-not-too-simple and pretty background music!
I hope you succeed in your journey to releasing a great game, and wish you all the best,
Myrex