Multiple Cast targeting

So I’ve noticed a certain problem (a problem IMO)
Both the Paladin and the Acolyte are sharing an ability that does multple casting.
Paladin’s Judgement has a specialization of casting 1 to 4 smite upon using the ability
Acolyte Transplant also have a similar ability when mixed with Rip Blood skill

The problem I’ve noticed is both are not targeting the same creature. Kinda useless vs bosses or even rare monsters.
It seems like the ability is suppose to prioritze untargeted monster (after the first) but it renders the ability quite underpower vs bosses since he will get targeted once and then become untargetable for the other occurence.
I feel that, considering both skills requires a reasonnable investement and sacrifice to use this way, it should be still be usable during boss fights or hard monsters.

2 Likes

Yeah. Could be nice to have a bigger single target impact with those skills.

Sometimes it might also be handy to not target the same enemy, when there are multiple targets around and you need aoe.

So maybe spread targets as long as they are in range. Hit single targets multiple times when no other enemy is around.

Could look like this:
4 hits availible

  • 4 enemies -> each hit 1x
  • 2 enemies -> each hit 2x
  • 1 enemy -> hit 4x
  • 3 enemies -> all get hit 1x, one gets hit an additional time
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That might be ok for Judgement, but with Transplant, 7 detonations + 3 Rip Bloods (potentially with 2 splatters as well) would be massive overkill/overpowered as single target. Transplant is already excellent at single target, not sure we need to add more to it.

In principle, I agree, it would be nice, but they’d need to reduce the damage (which they could for the multiple hits against the same target).

2 Likes

Transplant Detonation in itself can’t cast Rip blood
You are refering to Dance of blood, but its only at best 3 Rip blood per cast, not per detonation.

“would be massive overkill/overpowered as single target” I don’t think it would.
Instead of 7 detonation+1 Rip blood (Current situation), it would be only 2 extra Rip blood.

If that makes the possible new situation completly overpower, than the problem is somewhere else.

Having 1 specific playstyle be a little stronger to make another one Viable? Doesn’t sounds that bad IMO

Yes, I know detonation doesn’t cast rip blood, but you can get up to 7 detonations, plus up to 3 Rip Bloods, and Transplant is already a massive nuke (with Bone Curse) as it is, it doesn’t need any help in that regard.

I see your point, but I must insist that the balance of a specific build is not the question nor this feedback/suggestions goal.
I will point out, I don’t think we should “Punish” another build/playstyle because another already powerfull build will be stronger. It just mean that one should be scale down to help the other be more enjoyable.

If you think it should change like I do, feel free to upvote
If you believe that it should not change, also feel free to explain why and maybe spend the time to suggest a solution.

I’m in favor of having more builds being able to be good when built. then less.

But you can’t just have a change implemented without considering how it interacts with pre-existing mechanics/skills. Your initial post didn’t say anything about reducing the damage against single targets (probably because you want to improve the damage from Judgement/Smite & Transplant/Rip Blood). I don’t think Judgement should be affected by the fact that Transplant already has a way to do significant single target damage with it’s detonations & Bone Curse, but if they did implement this, they would have to reduce the damage dealt by the additional Rip Bloods against a single target (which would work against your aim of improving the single target damage).

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Allow me to correct an assumtion on your part.
“would have to reduce the damage dealt by the additional Rip Bloods against a single target (which would work against your aim of improving the single target damage)”

If they need to reduce the damage of Transplant+Rip blood (which seems to be your main concern), I’m more than ok with this. I don’t mind balancing things out to make a general mechanic work better in general.
I don’t believe it will stop people from playing the transplant+rip blood build (Because it looks fun in general).

There is no Shotgunning in the game . So this will make things like hungering souls only hit once on an enemy

Wouldn’t it be possible to make it work like the fireball burst? or the Squid Necrotic ball effect.
Make the Smites/rip blood have 0.1 sec between casts.
It would prevent the potential shotgun effect from affecting hungering souls while still make the mutiple cast possible.

That’s not entirely correct.

You know what I mean, Without peirce or anything like that. the devs want to stay away from shotgunning. Is what they have said.

That still only consists of one hit per cast, except for say fireball with pierce and multiple projectiles. But that has been ehg’s reasoning. but some skill can and some can’t.

I understand that it is 1 hit per cast. But when the text itself indicates that it does more then 1 cast
Judgment with smite is written as “Cast Smite” so it implies it cast more then once. This is why I,m seeing this as an issue. If it was “Trigger Smite on nearby target” with +1 target would make it a lot clearer.
In the end, the idea of Multiple Cast should either target the same monster more then once when possible (No other target) or it should be reworded to be clearer and indicate that it wont target the same more than once.

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