Multiplayer

PvP still is on the table afaik. It’s still on the website and also on the steam forecast in phase 4.

I asked a few questions about it on discord some time ago, but got no official answer. Just some annoying comments from people the don’t care about PvP and need to express this everytime the topic is raised.

When Last Epoch comes out it will have working multiplayer, too. Please don’t confuse Early Access with just having early access to a finished product. LE still is in beta so there’s missing content, balance/performance issues, bugs and crashes. All that is mentioned in the according section about Early Access BEFORE you get to the “buy” button.

Stay tuned and as soon as multiplayer is implemented you and your brother can coop the hell out of this game. I’d asume this will be long before D4 is any kind of near to release :wink:

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I would argue that multiplayer is the highest priority for the team.

You actually sold me Pagan “Online” right now. Not today but it’ve gone pretty high up in my Wishlist and will get it (besides Chronicon) in the upcoming Month’s.

TBH, i watched in the Forums and dig into the Reviews, and i really don’t get the Hate. I understand people are being frustratet over the fact online-multiplayer is scrapped, but it happens. If the Population isn’t high enough or they have no any way to finance their upkeep of the servers, obviously there will be a point where Servers will be shut down, and yeah sometimes it hits really early.

However for a Devs to keep / add an Offline-mode for a Game which have a “Online” in his Title, that’s pretty rare and that deserves (IMHO) respect. Do you know how many Hidden Favorites i’ve in the past, which were shutdown, and all the Money and Time i spent on it have gone to waste. And my urge from time to time to still wanting booting them up. That’s why IMHO almost every Game should have optionally an Offline Mode. Doesn’t matter if it’s World of Warcraft, or whatever, and especially Hack’n’Slay, they all should have an optional offline mode, and this “Aspect” alone is quite often a reason why i can’t get into games and fully enjoy them. And don’t get me wrong in this Regard, it’s not like i don’t enjoy Online&Multiplayer, infact it’s quite the opposite. If i think about Last Epoch and the stuff they announced (even the idea that they might add a feature where you could download [but obviously not upload for cheater-reason] your Online Character is freaking amazing) in terms of Online-Mode, i really want to engage in Online-Mode. Heck i’ve quite some Games like Monster Hunter and stuff, which i enjoy Online / MP, but for me Games should have a backup plan if something went downhill, some situations happen (server-maintaince or your own internet have a issue at the that time) and you want to play, or simply for Chill-Reason. (That’s why i’ve to add, if they scrap Offline-Mode then i’m out) Because i don’t wanna sit together with my Friends in 20 Years and talk about: “Remember that awesome ARPG back than, Last Epoch?” Friend: “Yeah, sad they shutted down and you can’t play it anymore…” ← That’s simply not a situation which i wanna have, and if i think about one of my most favorite Childhood Games like Diablo 1+2, this are Games which you still can play TODAY, OFFLINE. So even if Blizzard would ever shut down the Services, you can enjoy the Game, but if Diablo 3 shuts down, oh boy except you own it on console, you’re f****. I mean i recently wanted to boot Maple Story 2 again, y’know not the best game, but for me it’s a hidden small gem, and to my surprise: They shutted down their service. Yikes! Now i can’t never play MS2 again… amazing…
That’s why i’ll support the Pagan devs and get it at some point, due i find stuff like that should happen more often, sure it sucks when you can’t enjoy it in MP / Online anymore, but atleast you’re still able to play the Game. A lot of “Online” Games in the past can’t say that for themself. (i freaking miss my tabula rasa -.-)

And INB4 “But MMORPGs are meant to be played Online in Multiplayer, because it’s called “Massively Multiplayer Online” for a reason”. If we would argue about a few specific classic Games i’d most likely agree with you, but try being honest. Majority of the modern Online-Games are made that you can “also” enjoy the Game Solo. 90% of Modern MMO’S are build around being able to do it solo, because the bigger part of the market & target audience (nowdays), prefer it that way for the most of their time. Doesn’t meant most people won’t enjoy or play MP at all, but a huge portion if their playtime went also in playing it solo. So now give me a solid reason WHY it’s such a problem if they add OPTIONAL a Singleplayer option. Because from my viewpoint, there are none.

Crate actually pointed out at some point, because people kept nagging about their Multiplayer… they’ve statistics (and keep in mind there are veterans in dev team which worked on Diablo 2 and Titan Quest, so i’d argue they would know something like that) that most people play them Singleplayer. (there were also a Path of Exile co-op achievement which proved their point even further)

I’m not trying to start an Argument and saying MP is unimportant either, because i’d say thats wrong as well. I mean look at how Torchlight 2 performed compared to Torchlight 1, and it would be pretty naive to say that the Added Multiplayer hadn’t any kind of influence how much better it sold, but it’s also problematic to generalize and argue that Multiplayer is the most selling aspect about an ARPG, if it is in fact not. I mean Torchlight 1 without Multiplayer still sold 500k copies at minimum and that’s for a Indie-Game a pretty big number.

I’d rather like to argue that Singleplayer and MP is rather equally important, because it’s not like Singleplayer-Players won’t touch MP at all, in my experience quite the opposite, alot of them still enjoy the game by playing with friends in c-op.

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Hi there! Super excited to see the blog post. I think you should have dedicated PvP and PvE servers. There are gamers that do appreciate both elements of PvP and PvE… Thats honestly the best part of PvP, getting ganked, killing randos/faction, while also getting exp/gear…Sure, have the battleground-esque zones like the coliseum. Using already created maps for objective oriented PvP could also pose an interesting route as well. This game needs more player to player interaction. If you can accomplish that and really hone on that element, I think you guys will have ridiculous great game. Sure, group oriented dungeons sounds fucking great. Adding certain difficulty levels to them would even up the intensity/interest for players to improve and get better(imp. Rewards?)… I think you ought do this but with a PvP element. Players will be able to engage in a social element via PvE… but just adding a coliseum/duel to satisfy the element of PvP sounds kind of lame. You know what I mean? Like I if want to have a good time via social channels in the game, id be more likely to join a group for PvE, no? Sure joining the Colisseum will be fun… but is it content you will build upon? Is it content that satisfies the desire for PvP or just a part of it? For players like me, we want to see you do B O T H well, not just one. Give us story, give us quality, give us quests, give us PvP Ranks-- my point, make it interesting. Make us feel involved and you probably can add a monthly subscription to the game… like no questions asked

Multiplayer means co-op, not MMO where players run around randomly in the same area. Everything you are describing sounds like you want / expect this game to be like an MMO with a monthly subscription and all. None of that makes sense in an ARPG.

Finger crossed, I hope they will have Singapore server when MP launches.

Singapore server was indicated in Judd MP update post.

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Wow, that’s awesome. Thank you

@EHG_Mike Thank you for taking the time to update this thread periodically and for addressing all the random concerns!
Now that the appropriate amount of brown nosing has been done… Would you kindly provide any new updates, if any, there are regarding multiplayer progress? :slight_smile:
Thank you again good sir!

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I’m sure the whole EHG team would be very happy to share if there was something to share. They know many of us are waiting for multiplayer and they really see it as a major feature. So if they don’t communicate, it is really because they are not ready to communicate. Once they have information that they can share, they won’t need us to ask. :wink:

@Shtrak
You are absolutely correct in saying “I’m sure the whole EHG team would be very happy to share if there was something to share.”. EHG has been extremely transparent and excited to provide information regarding new features and their timelines.

@Arsynyc
Multiplayer has a lot of different features that need to be thought about before even attempting to implement this feature. The below list is to just name a few things that need to be considered in the greater “scheme” of the game to keep its original integrity. Then if you take all of that in context… you still need to test, tweek math/system, test, alpha, beta, go gold (global release) before anything… In the short Multiplayer is scheduled for this year and is a feature me and my wife are waiting for desperately, but understand the aforementioned topics and respect them… we do NOT need another PoE!!!

Global Server location
Do we implement Regions
Matchmaking
Trading system
Trading platform
player in-game town for trading
Party size
party scaling
enemy scaling
loot drops

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