Multiplayer Progress Update - July 2021

Does this include consideration on mtx for skill effects and pets? If limited, it means people wont be able to show off cool mtx effects and pets they buy?

Or argue that they’re being “pressured” into buying them…

That is not within the context of what @Jerle quoted.

It was about reduced VFX/cosmetics shown by party members

It’s exactly the opposite of what you implied.
It would make people less inclined to buy MTX to show off, since party members won’t see it the same way you do.

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No. You’re thinking of it from the owner of the MTX’s point of view, I’m thinking of it from the party member/rando-in-town’s point of view & the inevitable whinging on media-of-choice that town is filled up with more bling than characters and that they feel forced to buy MTX.

Just because you (the impersonal pronoun you, not you Heavy) may want to show off your eye-wateringly strange MTX choices that fill up half the screen with particle effects doesn’t mean I want to be subjected to them.

Yes, I am in a shitty mood this morning.

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And if you’re the only person in the party who doesn’t want, you sound like a naughty person. It would be optional, but reality would make it not an option on many groups. One player who does not agree would be ejected.
This would only work if all party members agree or are used to play together.
I really don’t like this option. Not at all. It’s a cooperative game, it’s not a “me first, deal with it”.

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Fantastic update post…

This contradicts the purpose of this.

I specifically asked to play even closer and more cooperative together with my friends.

I am fine with people don’t liking it, but I doubt that there will something forcing you out of a party or prevent joining, because you don’t want to use a specific loot method.

If a public party is forcing non-instanced loot, that already highly suspicious.

It happens, you used to be able to be kicked from Vermintide 2 games after completing the level but before getting to the portal at the end thereby wasting all of your time. Then their devs made it impossible to initiate a vote-to-kick after killing the boss/completing the objective but before reaching the portal.

TLDR - If people can figure out a way to #### people over for that phat loot, some will.

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Given EHG tried to sell exclusive mtx with the “Oh, there’s Beepharoni and his flying giraffe!” quote line at kickstarter, I assumed EHG understand a key appeal of these mtx is to be able to show them off to fellow players.

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I 100% agree with this. Maybe I did not understand what you originally said.
My point of view is that each player should have their own loot and nobody should be able to steal other players’ loot. Most of times I like options, but for this I would even not agree with the option. It’s coop, so nobody steals anything. :wink:

I’m starting to care less about the game mechanics and just want to watch a stream with things like this happening LOL.

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We would definitely not want to limit MTX visuals, and we are to be as crafty as humanly possible to ensure that MTX are both visually incredible while being performance oriented.

For example, we’d not disable others’ MTX pets, I was referring to minions that are part of gameplay.

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I am glad to hear about the multiplayer news :slight_smile: and very happy to see the direction it is going!

Regarding the loot trading:
What will the trade system be like?
… Players in a party will also be able to gift items to each other, as long as the item dropped after both players joined the party.

I was wondering if it would be possible to create a small “permanent party” or a small “guild” so that we could trade items even if not everyone in that group is logged in and currently playing. Although, I would keep the requirement that only the items that dropped after the players join the “guild” can be shared (to prevent free trading).

My reason is that I would like to play with my friends from other timezones and share good loot that I get with them when I find it playing alone. Unfortunately, we can only play together so often because of life responsibilities and the timezone differences.

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What about the issue of joining town and being blinded by a dozen people’s overwrought MTX (PoE)? I know developers are going to be proud of their work but not everybody is going to like it, what about them?

I wonder where you got the idea that everyone is waiting for multiplayer?
If the save as it was and is local - it is not needed for nothing.
I am waiting for a network implementation with saving progress on the server, while I personally almost do not need multiplayer mode. Yes, nice, but not the main thing.
And as far as I remember, until it is implemented, a wipe of the characters is planned. those. it makes no sense to enter the game except to test the content. But not everyone wants to test without getting anything in return, I would like to at least keep some progress as a reward.

There is no wipe planned, you just need to start with a fresh new character in the online environment.

What happens to my current characters when multiplayer goes live?
All characters created offline will not be transferable to the online multiplayer environment. If you want to play multiplayer, you will have to start from level 1 again. Your current offline characters will still be available to play offline just as they are now.

but what is the difference?) I do not understand games with trade and multiplayer, where you can edit the save registry. For me, going online is the minimum requirement to play these kinds of games. Offline I can play various roguelikes without a social component.

The trade and multiplayer environment requires you to use a server authorized character, which is not stored locally and cannot be manipulated.

What people do with their local offline character saves is outside of EHG’s hand, but it will not affect any of the trade or multiplayer environment.

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You will notice in this update that I mention that players are now saved online in our current Multiplayer environment. You cannot manipulate those files, and subsequently those characters. It’s going to be server authoritative.

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I would include the assumption that “visually incredible/performance oriented” will also account for this as much as we can. But this is a pretty theoretical conversation on outcomes we’ll have to recognize as they appear.

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