Multiplayer HP Scaling Feedback

The amount of health that mobs have in multiplayer needs to be increased by a significant amount. You just walk through the mobs and don’t interact with your character’s kit in any meaningful way. It’s boring. Please consider increasing mob health for multiplayer. Thank you.

At what corruption level in the empowered monolith are you playing? Or is your feedback based on the campaign disregearding HP increases with corruption?

I’m not ignoring empowered monos, and I know how corruption works. I have owned this game for nearly 4 years and have 500 hours played. Im providing feedback that, as a whole, the mobs do not have enough HP to account for synergies created by grouping as a party.