Multiplayer Content and Balancing Discussion

If I can one-shot regular packs solo, why shouldn’t we (a team) be able to one-shot them in Group play? Makes no sense to me.

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Agreed, it doesnt make logical sense, but I figure its easier to add a variable % to a health bar, than adding more mobs based on # players at load time or designing multiplayer interactions for mobs (mobs teaming up etc) to make them more difficult without messing things up or even designing multiplayer specific maps?

Who knows… All I take from all the discussions on this forum about MP is that its going to be hard (impossible?) for EHG to please everyone and I would hate to be in their shoes right now…

Ha…Tru dat

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