Now that it appears we are going to see MP this year, I thought it would be a good time to start discussing the fun details.
What kind of content are you anticipating, or maybe I should ask how do you want (or think) the current content (should) change/evolve to incorporate MP? Will it simply be something like D2’s old “/players X” command, or something deeper? Will there be added content that is more MP-centric and what might that look like?
I think what got me thinking about this in particular was:
I’ve been trying to create “support” type builds (I started another thread a while back) and I thought I had a really good new Druid build with spammable heals/buffs that retained good solo capability. I played him from scratch to around 73 this patch, and had been really happy with the support potential.
I then got distracted when I heard about the “VK Autobomber” build. I converted one of my old VKs and… holy crap. This build just destroys everything in sight as I’m running around, super fast, with very little downside.
So that got me wondering… if the game content has been built and balanced around these types of super builds, how is MP going to fit in? One of the things I liked about my support build was being able to spam heals on someone - but it seems like many, if not all, builds flat out don’t need anyone to heal them, and rarely even need much “buffing” either. Basically with builds like this, it’s hard to imagine how MP is going to be useful or fun. Will a set increase in mob XP and/or damage be enough? It’s going to be really interesting to see how this plays out.