I wanted to start theory crafting based on the primordial ring that was shown off in the recent trailer. TL;DR if you haven’t see it: It counts as a set item for all your sets and gives you various generic bonuses per completed set. I’m sure there will be some more normal uses for this that will allow some new unique interactions that weren’t previously possible with the sets, but I’m interested to see if there is the possibility of a build that tries to maximize the buffs you get per completed set.
I’m gonna look things over more later, but for now, any thoughts?
I’d also be curious to hear any particularly interesting opportunities for regular set builds that can fit in a new unique, but I’m definitely thinking more about the former atm.
Since you opened this thread, I’m going to answer here as well:
Mike just said that the second ring won’t count for the set count, so it’s like you mentioned and it counts as a named item of the set.
He also said that the other bonuses shouldn’t work, though I’m not actually sure why they shouldn’t.
I would be interested in multiple set builds. I’d even be interested in a sets-only one. Either with the set piece or a set affix.
Some sets seem to interact well, like Boardman/Ferebor, but I don’t think most synergize well, so I don’t know how feasible that would be.
As interesting as this is for build possibilities, I do hope this isn’t their only solution to set still being kind of bad. It’s got a similar problem to the set affix crafting in that some of the cool effects are tied to affixes on the set items themselves. Some of the set affixes already miss some of those and this obviously completely gets rid of that. For example I was thinking about if you could do something with Gaspar’s set, but you lose out on one of the decimate procs by doing that.