I understand that I’ve given this exact feedback multiple times and it’s been entirely ignored. But i really think that Multiplayer needs to add a significant amount of HP to the mob’s health. Right now, it just isn’t enough enemy HP to enjoy the game in multiplayer. When I’m solo, it’s fun blasting through the enemies. But in multiplayer its more fun if there is more HP for some fun interactions to happen between my teammates and the mobs. Please consider this for S2. Thank you
Iv tried bringing this up as well.
Iv been playing in a party with my wife ever sense MP dropped in EA back in march of 2023. I pointed this out then as well.
How they uave it is backwards. U should feel the difficulty increase with more players in ur party which isnt happening. U feel that when u go back to solo play.
For example in borderlands. U can feel the difficulty increase with more players and when u go back to solo play u feel that difficulty drop.
In LE currently its the opposite u feel that increase when going back to solo. Its ass backwards
In a party players shouldnt beable to be say lvl 65 in empowered monoliths and split off and kill mobs on there own.
The difficulty increase for MP just doesnt exist. I mean its there just doesnt do anything like it should
I couldn’t agree more. I could rant and rave about multiplayer for days but I honestly think that just a significant HP increase in a party needs to happen. It’s critical to the game mode in my opinion.