First of all, I’m impressed on the MP overall performance. Great job guys. Also the performance improvements are quite noticeable. Sometimes I get very small freezes when I’m hitting a lot of monsters at once, but is rare.
I double post on official forum bug reports section and also on reddit, because of some bugs already reported 6 months ago that are fairly important and are still are there.
I been playing on 30-35ms ping, rare lag issues, pretty standard.
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Sure you’re fully aware but anyways: Dancing strikes are severely bugged on third hit, does not go off until after 2-3 seconds, and the animation gets frozen.
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Shift has a noticeable less than a second freeze until it goes off. This can be much worse if you shift after sync strike, if you hold the shift button while sync strike is on animation could let you rooted in place up to a bit more than a full second.
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Shurikens around you have a weird animation instead of circular makes a polygon moving shape. Also the visual doesn’t follow closely as you move, it lags behind.
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Randomly (rarely) the shatter rune does a crash sound, is consumed, and doesn’t work.
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The bug that can consume your rune of hope while shattering is still there.
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When the Black sun boss does the rush with the shadow trail behind, the final effect is on a random direction and is corrected half way through the animation.
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I’ve been struck in place in the abomination boss on the central arena (dead, but I’m softcore), also a few times on the catacombs in the imperial era. On these I was able to get back to moving TP out-in and doing some shifts in random directions.
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Seems the bugs about Rogue-specific idols / effects I reported half a year ago are still happening, sincerely is baffling to me, idols straight up not working should be something of high priority, or you are not following your own support forum. Anyways here are the links:
Thank you for listening and keep it up.