I’m not entirely sure this is a bug or if it is meant to work this way. If you’re using Serpent Strike’s Cobra Lunge via Viper’s Call, there’s a certain deadzone to the skill where you’re just out of range to melee the enemy but you won’t dash forward. It feels very easy to walk or lunge into this deadzone, making it feel frustrating at times. I tested it with normal untransformed Serpent Strike and never ran into this issue. I think it’s due to the shorter range that Armblade Slash has, hence why I’m not sure if this is intentional or not.
Having this issue as well except I can’t seem to get Cobra Lunge to trigger at all - figured it was just broken.
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