MP Beta 0.8.14E - Possible timing bug - Smoke Bomb does not consume Decoy's Shadow

I have noticed while playing that the timing to combo Decoy and Smoke Bomb when you have Kelthan Blasting Agent is very tight.

It feels like there could be a bug here.

Setup:

  • Specialise Decoy with 3 points in Short Fuse (duration -45%) and 1 point in Shrouded Core (so that it generates a Shadow on detonation)
  • Equip Kelthan Blasting Agent so that Decoy duration is reduced by a further 88%
  • Specialise Smoke Bomb with Smokescreen Arrow, Invigorating Darkness and Refreshment (and pre-requisites)

To reproduce:

  • Activate Decoy some distance away from you, then immediately activate Smoke Bomb over the top of it.
  • Try with a few different delays between the Decoy and the Smoke Bomb
  • Enjoy your weird combo

Player.log (97.2 KB)

https://imgur.com/a/t0insGg

Thanks!

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