Movement Speed Creep and Blasting/Dev Blog Affix Feedback

With the addition of movement speed on belts and increased haste on gloves showcased in the February 18th dev blog, I’m worried that we’re getting to a place where the correct answer when making choices is going to be move speed, as it is in other ARPGs. I like that LE is an alternative to games where 300% movement has become the baseline experience, and was hoping that this stat would be very rare, capped, or at least not as valuable, used in clutch tactical situations instead of “if you are not blasting you’re doing it wrong”.

I see content creators complain about having to pause and switch timelines in Julra’s dungeons, spreading the idea that getting slowed down in any way is a bad design decision. I see constant calls for “More density! More density!”, not for challenge’s sake, but to feed enemies into a woodchipper which sprays loot. I see feedback complaining about getting killed by light mages whose telegraphed circles players could have avoided if players hadn’t had the expectation that they should be zooming at top speed all the time soaking hits.

I don’t want to be running on a treadmill through loot balloons. I want to be fighting enemies that test my skill, and then rewarded for overcoming the test.

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Most classes are already pretty quick. Not sure why you thought this was a slow game tbh.

Yeah, we call for more density because depending on the map type and monster types, you could run for 4+ seconds, and run into a pack of only 4 mobs and get no loot and continue that for majority of the area. That isnt fun.

More density is actually a call for consistent density, which is being purposefully limited because of technical limtations previous and are now being slowly fixed.

Vast majority of players of arpgs like a lot of things to actually press their buttons on. Surprise surprise. Maps in PoE with no density or bad layouts are just skipped, same in diablo 4. Same in diablo 3 greater rifts. Same in diablo 2.

Most players do not like going slow. And they do not like low density or bad map layouts.

Yeah, theres bad feedback about players that are playing too quickly for their defensives. thats their own issue. Nothing wrong with the game itself.

Higher skill and better geared/built characters/players will always go as fast as possible because its efficient. If someone weaker in skill or character building sees and tries it, its not a big issue.

Same thing in monster hunter games. You see this guy doing frame perfect dodges and parries and you never played monster hunter before and you go and try it and get rekt, is it really the games fault just because its possible to play high risk high reward and not every player/build can do that?

Julras dungeon layout feels annoying when you have to switch timelines and suddenly the layout “changes” and you have to renavigate and parse a new part, yes. But who cares if SOME vocal people have issues with it?

Sounds like you should be playing an mmo and raiding at the top level instead of playing an arpg, where 99% of the time is mowing down hordes of enemies for loot.

I think the closest you are going to get to a slower arpg of quality right now is playing grim dawn. And its exceptionally boring to most people for that exact reason.

People that actually like slower gameplay usually just play a different genre entirely. Like Baldurs gate. Or WoW.

In short, I dont see movement speed being an issue, you are sacrificing a lot of potential defenses for that 8% here, 5 % there. If people want to make a glass canon hyper speed character , let them. Theres content in the game that build cant do. isnt that enough?

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I don’t mind movement speed, but it’s a little disingenuous to say

This just isn’t the case. Sentinel is abysmally slow compared to rogue, Acolyte can be quick if you’re using both Reap and Transplant. But your movement speed is entirely build dependant. By increasing the norm for movement speed it will slowly weed out builds that don’t move as quickly as people will tend towards the faster clear.

As long as all classes move up in unison and have options to acquire movement speed I’m fine with it.

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I believe the cause of builds going full blue hedgehog is bad drops designed to keep you grinding for hours, so people build speed upon speed so they can do it faster.

EHG have already added multiple things to make your drops better, such as forging which not only lets you add and remove random affixes, but also reroll the base item’s stat.
Then there’s Corruption which improves your drops and we’re two days away from the biggest solution to this from since sliced bread, that being a better version of PoE’s prophecy system with an auction house on the side.

I know some elite know-it-all minmaxers are still going to try and insist that going fast is the Most Effective Tactic Available, but I doubt that will be necessary with the way EHG is steering things.

Speed all the way untill content is so hard you need to use real gear to go on. Why should I intentinionaly slow myself down if I could run it down?

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Yes , the tanky plate mail class is slower than a dex based class that has haste built into many parts of skills/passives. (if you ignore shield rush, which is one of the best movement skills in the entire game and you can make it so it doesnt even require a shield)

Then you have a point. (ignoring one of the best movement skills in the game)

Yes, some classes are faster than others. Some builds are going to be able to move faster than others. I dont think you are making the point you think you are making. Having non homogenious class speed isnt a big deal. And yes currently in game, You have plenty of options to make all classes relatively quick.

The rest seems fine but.

Some things just aren’t meant to be in the same sentence. Please apologize to every other movement skill in the game.

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thats just how the genre is. Since unlike other games where they limit your attempts daily at the best stuff, or weekly (lost ark), this is a game where you can farm infinitely with no limits.

It’s not just about good or bad drop rates. Its about doing the most possible. If you can farm infinitely , then doing the content as fast as possible is always the end goal. And people will always go into that.

Yeah you can make a slower gameplay loop. Not saying its not possible. But it usually in the long term ends up being less fun for players.

One of the biggest complaints in d4 was just how slow and tedious it was for the barb early game and the druid. Do you think the solution there was just make each class just as slow?

For a lot of people, its not just about how it is compared to another class. Theres a baseline speed and pace that makes things fun. And its also more fun when theres options to sacrifice damage or defenses to go even faster.

What about the players that want to min max their dps and dont care bout movement or defense? Should we also add a gametype just for slow glass canons that is just as rewarding as fast paced balanced builds?

traveling infinitely in a straight line with most layouts having long straightaways isnt one of the best. My bad.

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No, as Last Epoch proves, that is not true. It comes down to how the game is made.
This genre is not about doing as much as fast as possible, it’s about builds, it’s about customization, it’s about creativity. The need for speed subtracts from those , which is why many think this way, but by making systems that reward you without going fast, the less people need to speedrun maps.

There will always be people trying to speedrun faster and faster, but that’s fine so long as the developer ignores them.
The only game I’ve seen actively make this worse is Path of Exile where they chased after speedrunners trying to nerf them without just taking away their speed, making everything harder for regular players in the process.

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Not to mention that it’s only a perception because over the recent history certain game producers have catered to those who do want the speed-racer game, which leaves everyone else who doesn’t enjoy just racing to the end out.

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Ummm wrong. Looting games like this reward speed by design because the faster you farm the faster you are able to customize and improve your build. You are an arpg noob

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Your experience is not hindered by other people going fast. You can play as slow of a build as you want. What are you even talking about?

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Literally no one dies to telegraphed attacks with high move speed lmao you are clueless. The monster density in last epoch is terrible. Also there are zero enemies in monoliths that test your skill. You made zero good points and are clearly a low skill gamer

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As a grimdawn TQ player i am all for faster fights as there is something that i found enjoyable. It makes me feel powerful, same reason i run volt prime in warframe. I understand your feelings thou op

Please keep critiques to the game system, not to players.

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