Now that we can craft sets onto real items, what kinds of interactions are you considering?
The big one that’s been occupying my thoughts lately has been using the Last Bear set, at least the 2 piece in the gloves and helmet, but maybe 3 piece if you aren’t already using a unique chest because adding it as the 3rd piece basically gives you an exalted str affix even if you don’t take advantage of the stun → Regen effect.
Potential synergies with this: Shattered Lance build to get massive regen, endurance threshold, and damage increases all together.
Wall of Nothing, Vessel of Strife, Cleaver Solution and maybe Foot of the Mountain if you happen to have a lot of dodge as well. This was already a potential combo before, but now you can get massive HP regen and Endurance Threshold from the last bear set to go with the str stacking that was giving you armor and ward retention through the cleaver solution int before.
Plus just in general with regen getting a bump from all the extra flat regen affixes you can get, this just seems potentially insane in the right setup. I legitimately might just start using this set affix on any of my str based non-Titan Heart builds so long as they don’t desperately need a specific unique helmet or gloves.
Not super fancy or exciting, but I am really looking forward to test out Isadora’s Set with 30% Mana Efficiency for Necrotic Spells on the 3 Piece Bonus. The Belt is already a phenomenal item, which can be used on its own. Both Helmet and Gloves are lackluster and thus the set crafting will enhance this set greatly.
I would primarily use this on a Hit/Crit Chaos Bolt Warlock to reduce Chaos Bolt’s Mana cost by another 2-3 mana, depending on the setup.
This will probably allow me to spec more points into Chthonic Aurora (the one that adds 1 extra Projectile but gives it +5 Mana Cost) and still sustain Mana.
Right now you can basically only run 1/4 poitns in that Skill node without going oom, even with maximum mana sustain investment.
This will probably not be my first build I will try though. (I will start with Shadow Beacon, Erasing Strike, Devouring Orb Void Laser/DoT Build)
Last Bear caught my eye as well for that cheap +30 strength. Plan is to just seal t1 and be done with it. Probably the same for elemental spells with invoker’s set. Maybe +20 cold spell and +20 physical spell damage from halvar’s set bonus (2 pieces) along with lightning meteor and meteor’s extra more damage for non-fire damage?
Oh that Halvar’s + Lightning Meteor is cool. As it was, I was kind of meh on the uniques I picked for those slots, so just using some exalts with those might be better.
Use Mana Guide to channel Focus while moving around the map. Works similar to Warpath but for caster.
Spec into Lightning Blast and Meteor. Trigger Meteor with Harbinger of Stars
The Set items will be Vilatria’s. Good Int based stats and turns Meteor into Lightning. Vilatria’s Downfall probably on a Temple Staff (Set affixes on shard are Meteor converted to Lightning and Shock Dur per int)
Vilatria’s Storm Crown probably on a Runed Visage for the extra mana regen. (Set affixes on shard are Shock chance per int and Lightning Pen)
I’m a little disappointed there aren’t any Champion affixes for me on those two item types, but there may be more in the future.
I’m interested in possible champion affixes that could maybe cause some set interaction so crafting it on a champion item. I haven’t dove into all the champion affixes but I’d like to think there has to be some cool interactions there we haven’t seen yet.
I’ve browsed them but not really taken a lot of time to think about them. A lot of them seem like effects you can get elsewhere. Not that there’s no value in that since you could maybe get more of an effect than before or maybe get to run something in another slot you otherwise couldn’t, but there’s nothing that really sparks my imagination without having deeper knowledge about what effects are available where.
Also unless I’m missing something, it doesn’t seem possible to add them to the build planner.
EDIT: Actually, one catches my eye: The fire aura on crit on a belt. This makes it a lot easier to get fire aura on non-mages, so maybe someone else could find a use for Dark Shroud of Cinders.
Maybe a VK melee spell thing. You run some source of flat melee ele damage to take advantage of the elemental critical strike chance and then proc some void spells.
That’s interesting, I just wish they would remove the proc restrictions on all the fire aura tech. I want to get and maintain 50-100 fire aura stacks. That would be fun. It’s basically impossible to get a lot of them to make a fire aura build atm.
Yeah. I just wish they’d stop doing these hard CDs and caps in general. They just kill the fun possibilities. If they want to limit how much we get, they could take a softer approach and just make it harder to achieve higher values. Like maybe have stacks that have increasing decay rates at higher values like Ward or let us use CDR to reduce CDs of item procs. etc. It sucks knowing you can’t even try to go all out.
as a melee lich (meleech? hahaha) i feel zerrick’s set has potential. +54 necrotic damage is practically HALF a 2 hander’s flat damage.
but the draw back is it only lasts for 4 seconds and removes your healing from flasks entirely.
after a lot of consideration i honestly dont feel its that useful. set bonuses are competing hard against many uniques that are much better with 1-2 LP
yeah so that makes it even way much worse. i’ve theorycrafted a lot and in all cases i dont see myself wanting to use any set item bonus. the bonuses are too weak for me to sacrifice multiple equipment slots.
The two best use cases I’ve had when trying the set is
Necrotic shadow daggers as the melee+throwing buffs double dip) and you can get full necrotic damage with a Soul Harvester axe and Grimoire relic which is just an inferior, more gear intensive version of regular shadow daggers as there is no other necrotic damage synergy available.
Necrotic Forge strike/Detonating ground since the skills mainly scale with crit and generic dmg bonuses and FG has good potion buffs. Ultimately another waste of time as there is no Necrotic damage synergy.
Set needs a rework/serious buffs to justify its use IMO.
totally agree, but on the flipside i m of the opinion that set items are the bane of diablo likes.
they either are so good you’re forced to use em (diablo3) or so bad that no one uses em (LE).
poe has pseudo set items which each piece has synergy with each other piece and grants more synergy the more pieces you have but at the same time it, many are good enough that you dont need to use multiple pieces. notably farrul’s fur. then again farrul’s fur is kind of the exception as its just so good by itself.
i would rather no item sets exist or you have 4-6 item set pieces but the bonuses only require 2-3 pieces allowing players more choice to mix and match