I believe the game is lacking some endgame crafting options that allow for more expensive options.
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Bright Rune of ******: These types of runes will be rare but wont consume FG(Forging Potential), runes like Shaping, Refinement, Exalted etc.
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Corrupted Rune of ******: These types of runes will be extremely rare, their result will be enhanced and wont consume FG but it will have a chance to make the item corrupted in the process. Some of these will effects could be something like:
– Corrupted Rune of Shaping: Rerolls all implicits on a item, but it can vary between 0- 150% of the normal value.
– Corrupted Rune of Refinement: Rerolls all affixes on a item, but it can vary between 0- 150% of the normal value.
– Corrupted Rune of Weaving: Transforms a random amount of Weaver’s will ito affix but i can give -1 to +1 tiers when doing so.
– Corrupted Rune of Discovery: Adds random affix to all empty slots, but it can vary between 1 and 7. -
Corrupted Glyph of ******: These types of glyph will be extremely rare, their result will be enhanced but it will have a chance to make the item corrupted in the process. Some of these will effects could be something like:
– Corrupted Glyph of Hope: The FG wont be changed
– Corrupted Glyph of Chaos: Randomly changes the upgraded affix to a different one, but it wont limit to the type of item and wont be limit by the old affix position, meaning it can roll a prefix or a suffix not matter what.
– Corrupted Glyph of Hope: Prevents the roll of an affix within its range changing to a lower value when it is upgraded.
– Corrupted Glyph of Despair : Has a chance to seal a random affix and the old slot will be filled with a random affix of the same tier of the sealed one.
– Corrupted Glyph of Envy: Changes the item’s subtype to a different one with the same class requirement when adding or upgrading an affix. But the old item’s subtype implict will still be present in the item with 50% of the original value, doing it again will replace the old(first item) implicit with the last(second item) implicit with maintaining the new implicit of the new item’s subtype.
These are my idea to expand the crafting system. I also believe we need to have players trading runes, glyphs and shards, i thought these new runes with that in mind.