More minion unique items please!

I’m playing a necromancer, and with the inclusion of legendary crafting, I started looking at what uniques are available to my build. When I typed “minion” into the search, I was baffled that there was so limited selection. Both helmet and body armor only have 1 item each. Most categories unique items aren’t very useful. There are a couple, but for the necromancer specifically, it is very limited.

Can we get some unique items that make me want to actually craft a legendary item? I think Raven’s Rise (gloves) and Usurper’s Mandate (2h axe) are the only two items I can even consider making a legendary. Other than those, I loose way too many important stats for uniques that just aren’t useful enough.

There should be at least 1 unique per armor slot that focuses around minion builds for the necromancer, the druid, and an overall general minion build. Just my personal opinion.

TLDR: Add more minion uniques for each armor slot for each class.

I mean, pretty much everything you’re getting out of your non-unique items for your minions are stats that could be Lego’d onto any Unique (provided it rolls in your favor). It doesn’t necessarily need to be a minion specific unique to be good for your minion build. Anything that enhances your character is still good. Better defenses? More int?

If you have 3/4 of your unique item affixes that are useless, and you add 2 of your own (hopefully good ones), that is still worse than having 4 good affixes, unless your unique is super useful (like the ones I mentioned for my build specifically).

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There’s not much point in putting 2-3 useful affixes onto a unique that generally doesn’t have any useful minion affixes. There aren’t many minion-focussed iniques and those that are aren’t in slots that typically have much support for minion affixes.

Imho the far greater problem apart from uniques is that weapon support for minion builds usually feels super bad.

Running upheaval totem … i use a staff cause i have to.

There are 2 usefull affixes on the weapon for me:

  1. Castspeed
  2. thats allready semi bad with most my damage being meele cold but there is % minion phys damage

At least there is a good base for a minion build now (+1 skill hooray)

That’s the same problem though, there aren’t many minion-focussed uniques on item bases that support/allow minion affixes.

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I don’t agree or even follow what that reasoning is supposed to be. You’re still taking character defense stats on a minion build. You can’t tell me that adding the maybe 2 stats you actually care about for your minions onto a defense heavy unique is pointless just because the unique doesn’t directly affect minions.

the dream is to have a double exalted 2 stat only staff with minion spell damage and minon damage over time to put on dragonflame edict, but outside of that, leggos are a worthless concept to necromancers.

Are you kidding me haha.
I think there are plenty. Even in this patch there are a few juicy new ones.
I have to say that iam biased though since i dislike pure minion builds :wink:
At a serious note i had a feeling that i saw plenty minion sets and uniques but i might be wrong.

Unique should be “build enabler” where you build around, not “big boost” in your actual build. Big boost are enable by well craft rare.
And, I see a lot of minion build enabler here : Search - Last Epoch Item Database

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One really good one is reach of the greaves wand if you go archer/caster, like I do in my fire build.
And then you got the glove and the amulet.
Also not legendary but really useful for super def and +2 minion skill is the synthia sets.
So yes maybe as not as many other build but you still have option here

Most of you guys are missing the point. There aren’t a lot of unique items that are good for pure summoner builds. I just want the ability to chase for a legendary, especially in important slots. The helm and body slot are the best in terms of DPS for minions, as you can get base crit chance, class specific skill levels, etc. Like I mentioned, there is only 1 unique for both of these slots, neither of which is worth crafting onto.

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Again : Unique should be “build enabler”. You build around a unique.
There aren’t a lot of unique items that are good for pure summoner builds
This is a bit false.
Exemple of minion build enabler

I could get that you just “want more unique”.

But it’s a difficult process of creation. Because a legendary item need a unique way to be a center piece of a build, not just a best in slot for any random minion build.

That tickle me, because you started with this

Most of the time, well crafted rare will always be the best in slot. That all.
And that’s good. We don’t want the same mistake than this garbage Diablo 3 with perfect stuff as green set everywhere.
Crafting should be rewarding. As in Path of Exile.

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It’s not that I “just want more uniques”. I just want at least 1 viable unique for each slot. Whether it’s just a general defensive unique or one specific to a class/spell, I don’t care. I just want to be able to have the option to make a legendary for a slot, if I have an amazing exalted item for that slot.

You can’t use 2 stat exalteds to create legendaries.

Unfortunately, the unique effect from Dragonflame Edict is really bad.

If you are playing a summoner end game then I think Exsangious and Last Steps are required to go Ward based as its superior to life in virtually every way on a Necromancer that would keep you busy plus some examples -

Ribbons of Blood - Melee hit minions - ring so lots of stats
Last Laugh - Manifest Armor - Crit+/Phys+/Minion Melee
Death Rattle - any crit minion - its an amulet it has lots of stats
Reach of the Grave - Spriggan Companion - Minion Spell damage/Physical
Legacy of Forest - Vine Spriggan - minion hp/dmg
Eulogy of Blood - Abomination / Cold Wolves - Minion melee damage

Plus more like Artors helm, The Fang, 4LP Arboreal Circuit would be mega end game to get that minion movement speed

Then it is a worthless system.

No, they just don’t want you to get an exalted item & remove any “bad” affixes so you can guarantee what goes on the legendary.

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i mostly agree with this, i made a post a while ago about that. Iam glad that since then a lot more build enabler uniques were added.
I still hope that some of them will be adjusted so they get a bit more interesting.