More Marksman Love

Not sure if there has been any discussion on this before, but I thought the Marksman specialty could do with more attention. Specifically the main-hand and off-hand gear should have more variety for different playstyles e.g. attack speed vs dmg output. I’m comparing this to melee and/or spell builds which have lots of different gears to swap around. I know this class is relatively new but I really love playing rangers.

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While Rogue has arguebly the most variety in terms of interesting synergies for skills I do agree that gear is lacking pretty much in terms if ranged weapons.

I think bows,quivers and daggers are very good base types with alot of variety though.

But have different categories of ranged weapons would be very cool

Maybe crossbows or flint-lock rifles/pistols for a slow, but hard hitting play style.

If anything close to this will be implemented we could also get skills with different restrictions (some skills only use able with specific weapons types) or at least some skill nodes that can put restrictions on skills.

You know gear is just a stat stick, so “crossbows/flintlock rifles/etc for a slow playstyle” would just be ranged weapon base 12-xx with a lower attack speed & higher base damage than the others at the same level. And we already have a factor of x1.2 (longbow with an AS of 0.92 & Obsidian bow with an AS of 1.1), compared to x1.09 for swords (Broadsword @ 1.15 & Katana @1.25), x1.1 for axes (Hatchet @ 1.02 & Raider axe @ 1.12) and x1.07 for daggers (Obsidian dagger @ 1.1 & Sai @ 1.18). So ranged weapons already have the widest range of attack speeds compared to any melee weapon type.

But bows suck.

I want something thematically different.

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BLASPHEMY!

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@Heavy :point_right: :door:
This feels different without using a llama

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Fine, draw a little picture of a gun/xbow & stick it to your monitor over the Rogue.

You just reminded me: at some point in my gaming past I put a tiny little piece of white paper on the center of my screen as a dummy to practice no- and quickscoping. And it worked.

On serious note, why is there a bow with inc. poison duration but no dagger that has that.

Bows are so privileged. :stuck_out_tongue:

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https://imgur.com/6FnymFK
https://imgur.com/oPvdqYo

Bow or crossbow? My choice is made.

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“Hand Crossbows” take away everything i like about Crossbows…

If i think of a Crossbow i think of a relatively big, one shot and reload weapon.
DW’s wielding small hand-crossbows takes away that theme.

Oh, yes, something like a bow! :stuck_out_tongue:

Are we going in circles here? xD

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But heavier and less happy.

As I understand it, not being a historian, the main differences between bows and xbows were (and I’m sure we’ve been through this before),

  • war bows required significant amounts of strength to use, dexterity has nothing to do with them, while xbows could use a winch/pulley system to reduce the strength required to pull the string back.
  • war bows required a significant amount of training to use with accuracy at long range, though I have no idea how much an xbow would have required.
  • due to the winch and the likely lower strength of the xbow user, it would fire slower.
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Maybe I have a different perspective of “weapon variety” but you just listed a whole bunch more melee weapons than range weapons.

I do like the idea of having different passive nodes/skill trees adapt to different weapon choice.

Strength was the limiting factor even and plays a big role in accuracy too.

Tod’s Workshop actually has a video on the crossbow vs. warbow subject, running a test :smiley:

p.s. close your parenthesis…

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Awesome, I will watch that later.

I have no idea what you mean, but typing on a phone sucks.

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Errr strength build tank marksman anyone…? Redefine multishot shotgunner

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