i’m currently loving this game. i like how “flat damage” is VERY RARE in this game, unlike for example poe where a slow ass 2handed weapon with high flat damage can be outdps’d by puny 1 hand weapons which have fast attacks but low flat damage. the problem was that you could slap in a support gem that gave the 1 handed weapon a huge flat damage increase and it would already be equal dps with the 2handed sword however if you slapped a support gem which multiplied the 2handed weapon’s speed, it still is a slow ass weapon that is slightly faster.
seeing how this desparity is not too apparent in LE, i would kindly suggest that 2 handed weapons get added damage multiplier. many ARPGs usually neglect 2 handed weapons to make calculations easy but whenever sources that add flat damage comes into play 2 handers will always miss out. to illustrate this just compare a level 1 broadsword and level 1 greatsword.
ignoring the attackspeed, rounding to 10s, the 1 hand broadsword has 10 flat damage while the great sword has 20 flat damage. 10 dps vs 20 dps respectively. if you slap in 10 flat damage from skills/items, the damage becomes 20 dps vs 30 dps. the 1hand weapon has a 100% boost while the 2 hander has only a 50% boost in damage. this isnt even factoring in attack speed where the 1 hand sword has a slightly faster attack speed. this is also without factoring in that a 1 hander could probably dual weild or gain bonuses from shields.
i myself love going off meta. i like the idea of swinging a huge ass sword while being a minion build. but the more i play the more i m inclined to go 1 handed/dual weilding.
hope you guys can take this into consideration