More dumb questions. "scales with attack speed but has cool down?"

In erasing strike it says that it scales with attack speed. so does void cleave…

I am trying (cause im dumb) to make an erasing strike build with cool down and to my knowledge void cleave always has a cool down… . If a skill has a cool down how can it scale with attack speed?

Probably animation is faster and therefore you are able to move or use something else sooner. DPS tooltip may wrongly scale damage with attack speed though.

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The thing that scales with attack speed is the base speed. Which makes it hit faster after hitting the button.
It also helps scale it if you remove the cooldown.

If you keep the cooldown, it doesn’t really help much, just a shorter delay between hitting the button and dealing the damage.

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True, but if you play these kind of builds at very high corruption or against one-shotty bosses then a faster animation is often life-saving since you’re also able to move again earlier. Being locked into long attack animations in melee range is deadly.

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Thanks guys! Seems so strange that erasing strike pretends that removing cooldown is an option when it is so clearly a superior choice.

I invested tons and got my cool down to 1.7sec. But now i have to invest in attack speed just to get my animation up anyways… simply spending 1 point in removing cooldown is so much better in every way…

The illusion of choice.

That depends, really. Base skill speed is around 0.8s or something close to that. If you’re investing into attack speed only to get it down to 0.7s, then you’re better off using other damage affixes instead.

It really depends on the rest of your build. Attack speed might help with the rest of your skills, in which case it might be worth investing a bit into it. If you need to invest a lot, then you’re better off without the cooldown.

But if attack speed doesn’t really help the rest of your build, then maybe you’re better off not investing into it at all. Yes, more attack speed will basically reduce your reaction time to threats, but it does nothing for your DPS, nor does it help with leech (if you’re using it).
In that case, simply having other DPS affixes instead might be better.

On the other hand, if you can easily remove the cooldown, attack speed will be both DPS (and leech) increase and also reaction time increase, so there aren’t many reasons not to remove the cooldown. At least that I can see.

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What i am saying is that cool down reduction is useless compared to attack speed for erasing strike. I tried to keep cooldown and invested tons into cool down reduction, i got it down to 1.7 sec from 5. But this is useless compared to just removing cool down for 1 point, 20% dps drop is insignificant compared to the dps increase from higher attack speeds.

There really is no choice but to remove cooldown for erasing strike, it’s wildly optimal.

I would guess that ES is fine with a cooldown if it’s not your main DPS but is instead a support skill. Although I can’t see many cases where ES would be a good support skill.

Otherwise, yes, I believe that removing cooldown is always a DPS increase.

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I think there was an idea that you would use ES and void cleave with cool downs as alternate attacks… but this is pure redundancy compared to just attacking with ES as fast as you want.

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My friend Baalzevuv has a few cool builds this season. He went the way with cooldown on his ES - here is a video, he has a build link up top but the name cuts off so use his full name that I wrote and it should work.

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A littel bit of AS makes Void Cleave and ES feels much smoother, even if you don’t remove their cooldown it still makes them feel better.

There are a trillion ways to build erasing strike and you can make them all work. Of course there is always a “superior” choice, but there are many many more factors, Personal preference, your mindset how you want/build your character and also other things you want to put into the build. Because looking at one singular skill in a vaccum never gives you the full picture, a complete build consists of multiple skills working together.

That is absolutely wrong. It is not 1 point, it is 2 points and the predecessor point give ES A LOT more mana consumption, like A LOT. And mana consumption can’t be even be interacted with with mancost/mana efficiency etc.

There are totally builds that can use ES as a “main skill” even without taking the removed cooldown node. But those builds will build very differently to builds removing the cooldown and also using ES as a main dmg skill.

As mentioned above - lots of ways. This guy is really good at builds that use the skills WITH cooldown still on them and due to that he can get tons more dmg out of timerot. Don’t see a dual wield ES build very often aye haha! https://www.youtube.com/watch?v=dJABaCTtG6U