Unless you are constantly hitting something, any monster can reduce your HP pretty fast. Any mob. I’m currently playing with Erasing Strike. I have 2k HP and 3k armor, and my resistances are capped. With Void Aegis, 70% reduced crit damage taken, etc., I’m not dying easily, but my HP fluctuates a lot at 100 corruption. I find myself hitting the potion key a lot, especially if I get a poison or bleed DoT on me and can’t find something to hit nearby.
Most of surviving is tied to not getting one-shotted and continuing to leech. I also played Blade Dancer a lot, and they don’t even need half of the defense on gear that I currently have as Void Knight. The Blade Dancer just leaves one spinning Umbral Blade on mobs, and that leech saves them all the time because everything is tied to fast recovery. They also have glancing blow.
And monsters have too many AoE attacks and too many ground effects. As melee, I always take the hit first. I can’t sustain myself when I see 15 incoming meteors and already occurring huge AoE hits.
I found that health regan per second, [kind of includes leach] at this point feels very important for low to mid level monolith leveling. Where your not pushing corruption, but your gear already is a mixture of tier 20s, and is still very weak. Being able to run around a lot of bosses [exception is herott and emperor of corpses], during their [ward phases] can make a huge difference. Definitely feels different to how i did it on 1.0.
But is it mandatory? I think the above posters are right that you do not NEED it. But does ir make your life easier? I think so
Now with the compression of corruption, should every build be able to do 100? I do not think so. If 1000 =300. Then 100= 333/3 = 103?. So not every build would be able to clear it. Bad estimate but you get the idea
Corruption wasn’t compressed. In fact, unlike 1.0, corruption didn’t change at all with 1.1. What happened was that the 5k corruption builds were nerfed and can’t go as high as they could. But the lower end remained the same (or was even buffed).
So yes, every build should still be able to complete 100c very very comfortably almost all of them should be able to get to 300c still.
Dude, this is not something I can or can’t issue. You can’t understand without playing something slower like Erasing Strike anyway. Life is good when you play a ranged build and spam skills constantly
Well… I can though.
I have tried out a hard hitting Forge Guard build before 1.0 (a goner like all pre 1.0 characters since I decided to make ‘generic’ class-specific characters now and deleted all others) as well as currently having a quick hitting but 60% of the time missing negative range dagger build.
Yes, they have obvious downsides… but dealing with baseline 100 corruption is for every single class one utter joke. Some builds can’t reach 300 comfortably… but every single build in the game can handle 150 corruption without issue unless you screwed the build up in some major way.
I can deal with 100 corruption. The problem is, why do I have to invest this much to deal with them? While playing as a Blade Dancer or Runemaster, all you care about is your resistances being at least 65-70. Then you can go to 300 like it’s nothing.
Disparity between classes (and especially builds) will always be there. Some builds can get to 1k+ corruption, some struggle with 200 a bit.
So why? Because you clearly chose the build since you’re enjoying the play-style itself I hope… if not then why have you chosen it in the first place?
Getting to 200 corruption is more then feasible enough to go and farm and achieve everything the game has to offer. Takes a little bit longer then 1k corruption clearly but it’s not a ridiculous difference at least. Will be felt… not a dealbreaker.
While I agree with the thought I think you’re saying, I don’t necessarily agree the statement. You can make a build that really has absolutely no synergy because you didn’t pay attention to what the nodes you were selecting said (either in skills or passives). So “every build” could include those that ppl simply randomly selected options that made their offense or defense really bad (or both).
I do agree that we shouldn’t be locked into “1 or 2” builds per class, but every skill should be able to be built around to make it a good, fun build that can do all content. That means every skill should be able to be built around to take out T4 Julra and Abberoth. That simply isn’t the case right now that I’ve seen.
Yeah, what I meant is that you can take any reasonable build idea (poison scorpion, meteor, warpath, even shurikens or acid flask) and you can make a good build that will get you to 300c.
Which is why I was saying that it was his specific build that needs fixing. Because what he’s running can definitely do 300c easily.
I don’t agree with you. Because that would mean that the pinnacle content is actually fairly accessible, which is shouldn’t be.
I would give you Julra because she gatekeeps legendaries, if not for the fact that you actually only need 1 character that can beat her.
But Aberroth is supposed to be the hardest content in the game. If any build can defeat him, what’s the point?
There should be a wide variety of builds that can do Abberroth but a relatively small one compared to the total amount that exists. After all, you can make meme builds do 300c, but they shouldn’t be able to beat the pinnacle content.
You also see this in PoE: you have builds that can do the boss, you have builds that are speed farmers, etc.
The only reason why builds are mostly jacks of all trades so far in LE is because the only real endgame content so far was monos and that was character locked. So there was no need to specialize.
Abberroth is account wide, so you can definitely make him hard enough so that only a limited number of builds can reasonably kill him.
In that case, I wouldn’t call that a build.
Hyperbole apart, when people say “every build”, it is reasonable to assume they mean “every coherent combination of skills and passives”.
You might struggle to reach 300 corruption if your badass Erasing Strike Void Knight focuses on intelligence, uses a wand, and puts all his passives on throwing damage.
Then what you end up with is only a few skills that ppl will work with. What I’m talking about is that every skill should be able to be used in a viable build that is built in a way that can take any content in the game, not necessarily any build being able to take any content.
That I completely agree with, and I suspect it is also EHG’s goal.
To be honest I don’t think we’re that far off the mark. Not all skills can be main skills, obviously, but most can be used one way or the other in viable builds.
(Viable here means able to take on all content. Although I haven’t tried the new guy.)
I will agree with you that any skill (damage skill, that is, not something like “I want to kill the boss with just Sigils of hope”) should have a way to build around so that you can kill the boss. As long as you have to work around that and end up with a different build from what you usually use for monos.
That is, you should be able to pick shurikens and build it focused on ST and be able to kill the boss. But if you take a “normal” shurikens build that is used for mono endgame, it shouldn’t be able to (unless you’re very very skilled).
I don’t know, guys. Currently, the game rewards speed a lot. You have to hit fast, leech fast, and shred fast. Dots are not even an option without speed.