It’s the first time I notice this because with the first character I overleveled the campaign and so I started the Monoliths at a higher level.
Anyway…I started a random Monolith and after completing it I realize that I can’t wear what I find because: “Requires Level 68”.
“But…but I’m level 65.”
So…I hit tab and read “Area level 75”.
It was like a level 58-60 Area.
I completed it quickly and without taking any damage.
Well…I am not a skilled player, I just play other players’ builds
So in my opinion:
-One or more spells that I use, defensive spells or attack spells, need to be checked and optimized (nerf?)
-The damage and defenses of mobs must be optimized to the player’s level.
If I am level 65 I must not be able to complete a dungeon with Area level 75 or whatever in a very easily way and without any risk.
You haven’t reached the endgame yet, normal monoliths are easy for everyone. Levels are not that important. map modifiers and corruption are. once you are trough normal monoliths you will get empowered monoliths with a mechanic called ‘corruption’ that is the endgame. you will absolutely need to tune your build with proper gear to reach higher corruption.
I don’t argue that maps without the corruption are easy…but they are TOO easy.
It truly felt like leveling in level 50 maps.
However in my opinion it should be more difficult because it has to “prepare” any players to face more difficult challenges.
You know: easy, medium, hard, very hard and “are you ready”?
EDIT: For one simple reason: it’s boring.
It’s boring that you can feel your character so powerful and invincible but instead it’s all balanced in too easily way (or NOT balanced).
I wish I had more of a feel of the difficulty progression.
When you follow the S tier builds created by players with hundreds ou thousands of hours on the game, you have to expect life to be easier but I think the difficulty might be well balanced for most people who follow their own build or whose build are not S tier.
I agree, I tried to do mysfelf a build with Shaman mastery and I wanted to mainly use the Storm Totem (I played Hierophant on PoE for many seasons and I fell in love with it) but I didn’t do much damage and I was also very squishy
EDIT: If I could find a similar build but without having to use Maelstrom and Spriggan Form I would be very happy
Yeah I generally agree with this a lot, And it goes way beyond what you’ve experienced now, once you get more time in the game. Currently the first mono is being done around lvl 40, the lvl 90 monos being started under lvl 65. None of that is requiring any skill at the game, the skill is only in getting there early and fast, playing through them doesn’t feel hard, doesn’t feel like it requires any more concentration or anything.
But like someone else in this thread said, it’s about modifiers. Normal mono’s will never be hard with how its set up currently, because empowered monos with 500 corruption can either be insanely hard if you pick bad modifiers, or feel like you just entered corruption if you pick really good ones. The level of the mono, the value of the corruption, neither of these effect difficulty that much, all the difficulty comes form is the modifiers you pick; but because normal mono’s dont have modifiers lasting for very long, and have massively scaled down modifiers, theres very little difficulty from them even if you dont pay attention.
So you’re saying the monolith zones are too easy, but admit you struggled with them before just following an optimized build someone else made?
I’m just gonna say, following a build should not be a requirement for participation. If the echos were made harder to match the level of difficulty you’d want, then only those with highly optimized builds would even be able to enter the normal monolith progression system. I’d rather that not be the case, you can always find harder content by getting to empowered and high corruption echos.
I was mainly talking about the normal Echoes, the ones without corruption. The ones that actually and with some classes allow you to finish them even if you are 10 or 20 levels below.
I don’t have problems with optimized builds, also because lately I’ve had many rollbacks and I’m playing with another approach, much more “user friendly and easy way”.
And talking about Shaman everyone knows that it is unfortunately undertuned compared to other classes. I mean…I didn’t know before unfortunally and so I’m not playing the Shaman anymore.
And anyway I don’t agree with you, in my opinion the game shouldn’t be “difficult” only when you reach a step but as your character levels up, with your stats, gear and so on.
May be adjust some hp/damage on none-bosses like x2. Bosses are okay, hitting hard, fat everywhere. I mean campaign. Monolith dunno, I leveled up my spellblade and after 25 lvl can do monolith, what level is it? 54? 58? Geared up with uniques for sure, twink man.
After full campaign and unlocking empowered echoes, we (pal+bm) just started them, skipping normal monolith. Maximum corruption we have was 12. Don’t think its true for all players and builds. We are not noobs, thats why I think, for new players it’s may be okay difficulty.
BTW, we have masochist mode! If you think life is not hard enough.
I’m unsure what you mean by you skipped normal monoliths? Empowered monoliths begin at 100 corruption so if you’ve only reached 12 you haven’t yet begun empowered.
To unlock empowered you have to finish the last three monolith webs and interact with the plinth between them.
Ah I get it now. Yup I do basically the same, speedrush to normal monoliths and begin empowered. I’ve found only about 1/3 of my builds can begin empowered without tweaking though. But it’s probably because I keep trying to shoehorn uniques into builds.