Monolith Timelines - Mob Density

Hello,

I am curious if you can increase the mob density by 15 - 30%, while also reducing the gap between each encounter by 10%. I’d like to feel like a meat grinder. Although, some maps do sufficiently feel like this. Others do not. Sometimes there is a whole screen of space between each mob.

I am unsure if this is something that can be done since this impacts performance. But, I believe it would be something worth looking into. That, or higher corruption levels effects this.

Thoughts?

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Agree - mob density feels low on some maps, and overall a little low perhaps too. Though this is difficult to balance with damage taken (super rippy) and also brings potential performance issues.

Though I definitely second the notion of wanting to feel like a meat grinder!

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I also second the suggestion for corruption to scale mob density in addition to (or maybe even as an alternative to) mob difficulty, at least up to a point. That’s actually one of the things I miss a bit from juicing maps in PoE, where you can really feel the juice in how packed the map is with mobs. I certainly don’t think it should get to late game PoE extremes where the entire map is packed with mobs, but I’d definitely like density to go up as corruption goes up.

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And this is why the mob density is the way it is. The devs are continually making improvements to performance & I think they’ve said that they would increase the density if they could without it impacting performance too much.

I guess you haven’t played through the maps where there are like 15 Void Centipedes in a 2 screen area, and when you try to ignore one to get through the other types of mobs, 2 more come up in its place.

It is a weird situation where some maps have tons of spongy enemies right next to each other, but other maps have nothing but a bunch of weak trash monsters spread sparsely throughout the map. I don’t mind more mob density IF there’s a good ratio of regular monsters to smash / sponge monsters (and don’t get me started on those bloom monsters that love to congregate together 5 at a time and shoot from 2 screens away). Too many sponges and the game simply feels abysmal to play. But more regular monsters that you can easily dispatch if you space properly? I wouldn’t mind bringing those on.

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