Monolith Spire keeps discharging regardless of player location

Spires are known to jolt the player when they are too close to them.

On one occasion, there was an echo with 2 Flame Spires. Some time into the play, the first Flame Spire kept jolting even though I was very far from it. As soon as I cast an ability, or the jolt hit me, it would fire its global payload. After 5-6 secs, it returned to jolting.

The same happened to the second spire. I had been using a Ballista (solely this skill with the occasional Shift) with greatly reduced duration.

The output log file got bloated to 30 MB+, with the ā€œzero-surface areaā€ line appended through tens of thousands of lines, so I trimmed it in the attachment: Log File

Video on imgur.

What do you mean ā€œjoltingā€? The spires are supposed to stop firing if you haven’t used a skill in the last 4 seconds.

All Spires cast a short-ranged Lightning Blast, when the player is close. Normally it happens when the Spire checks the player location for firing the global payload, as a deterrent, but in this case they spammed the spell, even though I was not in range.

So far in the monos I ran, Spires stayed idle rather than firing off the Lightning Blast with such frequency. This happened on another occasion with another dual Flame Spire setup, so I’m thinking that this only happens with these. Nonetheless, I can return later to see if Spires are supposed to work like that.

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You learn something new every day. :slight_smile:

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