I tried searching for this but haven’t found a post for it which makes me think I am misinterpreting something, but I don’t see how…
Completing individual monoliths for the first time awards (lets keep it simple) 100k XP
You complete 5 of them - lets say that’s 500k XP
This is worth X progression of your character in terms of levels for your first character. It’s quite a lot especially at ~L50 or so.
You create a new character
You complete the campaign
You enter the monolith, all mono quests autocomplete giving you an XP bonus, but it ISN’T the value of the quest. This appears to be capped at 4(?) levels. This might be anything from as little as 20k XP at level 17ish to a couple of hundred maybe at 50? I dunno the absolute numbers at ~50 but I know for sure it’s capped there and it’s giga capped at the low end
So, if your first character completes all 10 monos they get 100% value from each of the monolith quest rewards.
However, subsequent characters enter the monolith area (which they have to at some point if you plan on doing any end game), and boop they find out that they’ve just received an effective XP penalty.
I don’t think I’ve heard of a game which penalises players for playing additional characters before.
It seems to me you have a choice. Either make the quests not autocomplete (probably the lightest touch/most sane solution), or autocomplete them at 100% value (this would POOOOOWERLEVEL characters tho so maybe you don’t wanna go this route). Or leave it as is because you’re banking that people will think I GOT BONUS XP WHEEEE and won’t realise that they’ve actually been screwed over. In fairness, it’s a solid position to take now I say it out loud.
Screw it, I’m an optimist (and a liar, apparently) so lets assume the correct solution is to not autocomplete the quests.
The game appears to know your unlocked timelines before you go into monoliths (shows x/10 in the End of Time map screen), so if that’s the case it surely could be made such that it doesn’t need to the quests themselves to be in a completed state to enable the monoliths you have unlocked on your account. Unlock the monoliths based on the global monolith progress, and lock the XP behind actually DOING the monos.
Perhaps you could even split the difference: completing a monolith’s quest could also complete all uncompleted quests for monoliths preceding it. That way you can opt in for full value XP (going start to finish individually or in sections), or sprint it, but capping your XP reward by doing The Last Ruin, or starting empowered monos right away. The player therefore would have agency about what deal they want to make, rather than just be force fed an unsatisfying penalty no matter what.
The next character I take into the monolith for the first time I will get some actual numbers for what XP I get at what level, and will update, but it might be a couple of days.