I’ve heard that this was already increased once, but I’ve only played on the current settings. Monolith progression is, in my opinion, way too slow. I know that arpg games are built on a certain dedication to grind, but the combination of early game ease, and then forced time to slowly grind up monolith levels results in a weird progression experience. When I first unlocked empowered monoliths, that was the first time that I felt that the game was at a remotely reasonable difficulty level, and that doesn’t come up until you’ve done hundreds of monoliths already.
I could see a few different ways to approach this. I think my favorite would be to just unlock the whole board of all levels (perhaps upon completion of the main storyline?) so that I could just zone into the last 3 monoliths immediately and unlock the empowered monoliths. Given the current game difficulty, this is completely achievable (though maybe that’s not intentional given the level disparity).
Alternatively, after clearing the first monolith, it let’s you choose between going to level 62 or 66. I’m not sure why this is a thing. Instead you could have clearing a monolith grant access to the next 2 or 3. That would let you more rapidly move through the map, but still require you to grind up some of the monoliths to get to the end.
After that, the corruption grind is still painfully slow. Ultimately, I feel like there’s too much weight put on the number of maps, rather than the difficulty of the content. I don’t know if this last one would create other progression issues though with having insufficient end-game content to support people that were now able to reach higher corruption tiers. Perhaps you could include a couple places where you can choose to skip forward 100 corruption, instead of just the one time when empowered monoliths are unlocked? I could see something like reclearing the last 3 on empowered, then going to the center again would allow you to re-empower them to 200. That would save a few hundred maps it would otherwise take to play on a harder difficulty.