Monolith. One of the problems

One of the reasons why the monolith quickly becometh boring, from my point of view, is the boring and monotonous tasks of the maps, and given how many of them ye need to do to fill the quest scale, it is not surprising that people complain about monotonous repetition, although of course it can be done smooth out over time by simply adding new activities. Perhaps the developers will add more map tasks, but I would like something more interesting than just holding a point, or killing some random “things”. Perhaps a temporary and compromise solution would be to reduce the amount of “experience” needed to fill the scale or increase the speed at which it is obtained. That’s all for now and thanks for thy attention.

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