I left a piece of feedback in the discord but I figured in the forums it may get some more traction as well so below I will paste it.
TL;DR I love progressing through the whole game and playing a new char, however with the randomized nature of getting quest echos it might take a long time or just not if I hit all the 3% chances. This makes me not engaged in the middle of the endgame “story”. I would love fixed quest echo amount even if it is a grind.
After getting to the reign of dragons timeline on multiple characters now I would like to address some thoughts about the current monoliths. Granted it’s still being changed every few patches I still think my feedback will be relevant on the current implementation of the monoliths. As it now stands after x amount of monoliths there is a % chance the quest echo will spawn. Getting to the empowered timelines is a big part of the core end-game progression and a good thing to progress towards after the campaign. However everytime I reach around reign of dragons I just don’t feel engaged enough anymore with progressing becuase the quest echos are not reliably triggered.
I have around 15 characters in the timelines at various progress and I really enjoying just progressing over and over again but the fact that quest echos are rng really makes me less engaged the moment I hit the lvl 80/85 timelines. I would be fine with a system that I can reliably count on to judge where I am and how far I am away from the empowered timelines. Right now that judgement is unreliable and can take me a short time (Proccing missions on 3% chance) or a hella long time not doing anything other than just run through the maps without caring for anything just wanting to progress. Again, I would still enjoy a long path to get to quest echos, just let me be able to accurately judge how many monos I need to speedrun to get there.
Let me add to that I think penalizing deaths is absolutely fine, the set back is feelable and feels punishing. However setting back to a low % chance to get the quest echo again just feels like an unfair kick in the balls (Coming from a tarkov player which is a game that loves to punish).