Hello everyone, I hope the grind of new Monolith goes well :). I just want to post this here cause I think the scaling and some combinations of the monsters modifiers in Monolith are just ****. So this is my suggestion and may or may not be the best solution but the idea is to open a debate to make EHG see that something is wrong with this system.
Excellent job Metal.
How would this system handle hybrid modifiers such as Increased health and damage?
There is nothing worse than having 5 defensive mods active at once!
I can see something like this working better than the current modifier system.
My opinion is that the hybrid modifiers should disappear or create a fifth category for them (but this way they would continue to stack with the attack and defense, so it would be the same). I really don´t understand why hybrid modifiers are needed, I think it gives more problems than solutions right now.
I agree with OP and very well done. Sometimes qhen I farm Monoliths I See the echoes around me and all have Monster defenses modifiers which last at least for 5 echoes. This will result in having troubles to kill Monsters cause they have so many layers of defenses like OP alrdy mentioned. And I dont want to go a different Route in the Monolith because it qould mean I have to farm echoes with lower stability until I will probably get in the same Situation.
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