Monolith of Fate Modifiers Suggestion

Hello everyone, I hope the grind of new Monolith goes well :). I just want to post this here cause I think the scaling and some combinations of the monsters modifiers in Monolith are just ****. So this is my suggestion and may or may not be the best solution but the idea is to open a debate to make EHG see that something is wrong with this system.

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Excellent job Metal.
How would this system handle hybrid modifiers such as Increased health and damage?
There is nothing worse than having 5 defensive mods active at once!
I can see something like this working better than the current modifier system.

My opinion is that the hybrid modifiers should disappear or create a fifth category for them (but this way they would continue to stack with the attack and defense, so it would be the same). I really don´t understand why hybrid modifiers are needed, I think it gives more problems than solutions right now.

I agree with OP and very well done. Sometimes qhen I farm Monoliths I See the echoes around me and all have Monster defenses modifiers which last at least for 5 echoes. This will result in having troubles to kill Monsters cause they have so many layers of defenses like OP alrdy mentioned. And I dont want to go a different Route in the Monolith because it qould mean I have to farm echoes with lower stability until I will probably get in the same Situation.

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